using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class Panel_OutfittingPlan : BaseDetailMenu { private Dictionary tabMenus = new(); public Button currentTabButton; public override void Initialized() { base.Initialized(); var rectDictionary = transform.FindComponentDictionary(); var buttonsArea = rectDictionary.GetOrNull("ButtonArea"); var buttonDictionary = buttonsArea.transform.FindComponentDictionary