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SHI-Cesium/Assets/Scripts/Line.shader
geondo55 968297d262 init
2025-09-11 18:05:50 +09:00

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Shader "Unlit/Line"
{
SubShader
{
Tags { "Queue"="Overlay" "RenderType"="Transparent" }
Lighting Off
Cull Off
ZWrite Off // 깊이 버퍼 기록 안 함
ZTest Always // 항상 그리기
Blend SrcAlpha OneMinusSrcAlpha
Pass
{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float4 color : COLOR;
};
struct v2f
{
float4 pos : SV_POSITION;
float4 color : COLOR;
};
v2f vert (appdata v)
{
v2f o;
o.pos = UnityObjectToClipPos(v.vertex);
o.color = v.color;
return o;
}
fixed4 frag (v2f i) : SV_Target
{
return i.color;
}
ENDCG
}
}
}