using UnityEngine; public class SimpleTestCamera : MonoBehaviour { private float moveSpeed = 100f; // À̵¿ ¼Óµµ private float fastMultiplier = 3f; // Shift Ű ´©¸£¸é ºü¸£°Ô void Update() { // ±âº» ÀÔ·Â (WASD) float h = Input.GetAxisRaw("Horizontal"); // A(-1), D(+1) float v = Input.GetAxisRaw("Vertical"); // W(+1), S(-1) // ³ô³·ÀÌ ÀÔ·Â (Q/E) float y = 0f; if (Input.GetKey(KeyCode.Q)) y = -1f; // ¾Æ·¡·Î if (Input.GetKey(KeyCode.E)) y = 1f; // À§·Î // À̵¿ º¤ÅÍ (¿ùµå ÁÂÇ¥ ±âÁØ) Vector3 move = new Vector3(h, y, v).normalized; // Shift Ű °¡¼Ó float speed = moveSpeed * (Input.GetKey(KeyCode.LeftShift) ? fastMultiplier : 1f); // ÃÖÁ¾ À̵¿ transform.position += move * speed * Time.deltaTime; } }