using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; using DG.Tweening; using TMPro; using System; namespace SHINT.UI { public class UI_ScrollViewButton : MonoBehaviour { FacilityManager facilityManager; InteractionManager interactionManager; public TextMeshProUGUI Name; string facilityInfoName; UI_Button animationButton; public float assemblyDistance; public float injectionDistance; public UI_FacilityInfo facilityInfoUI; public event Action onClickButton; public Facility f; public void Initialize() { facilityManager = FindSingle(); interactionManager = FindSingle(); animationButton = GetComponent(); GetComponent