67 lines
1.9 KiB
C#
67 lines
1.9 KiB
C#
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UI;
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using DG.Tweening;
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using UnityEngine.EventSystems;
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using TMPro;
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namespace SHINT.UI
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{
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public class UI_Button : MonoBehaviour, IPointerEnterHandler, IPointerExitHandler
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{
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Image buttonBackground;
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Color buttonDeactiveColor;
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Color buttonActiveColor;
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bool isActive;
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public float dotweenAnimationDuration;
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public override void AfterAwake()
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{
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buttonBackground = GetComponent<Image>();
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buttonDeactiveColor = new Color(42f / 255f, 48f / 255f, 66f / 255f, 1f);
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buttonActiveColor = new Color(255f / 255f, 99f / 255f, 23f / 255f, 1f);
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buttonBackground.color = buttonDeactiveColor;
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}
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public void ButtonColorChange_Active()
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{
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buttonBackground.color = buttonActiveColor;
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isActive = true;
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}
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public void ButtonColorChange_Deactive()
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{
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buttonBackground.color = buttonDeactiveColor;
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isActive = false;
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}
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void ActiveBackGround()
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{
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Color backgroundColor = buttonBackground.color;
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backgroundColor = buttonActiveColor;
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backgroundColor.a = 0.5f;
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buttonBackground.color = backgroundColor;
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}
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public void DeactiveBackGround()
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{
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if (isActive)
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return;
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Color backgroundColor = buttonBackground.color;
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backgroundColor = buttonDeactiveColor;
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backgroundColor.a = 1f;
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buttonBackground.color = backgroundColor;
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}
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public void OnPointerEnter(PointerEventData eventData)
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{
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ActiveBackGround();
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}
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public void OnPointerExit(PointerEventData eventData)
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{
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DeactiveBackGround();
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}
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}
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}
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