68 lines
2.3 KiB
C#
68 lines
2.3 KiB
C#
using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Samkwang
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{
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public class UI_WorkStatusItem : MonoBehaviour
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{
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private TextMeshProUGUI groupcd;
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private TextMeshProUGUI groupnm;
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private TextMeshProUGUI mchcnt;
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private TextMeshProUGUI planqty;
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private TextMeshProUGUI workqty;
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private TextMeshProUGUI goodqty;
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private TextMeshProUGUI badqty;
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private TextMeshProUGUI badrate;
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private TextMeshProUGUI progressrate;
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private Image background;
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public void Init()
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{
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var textDict = transform.GetChildComponentsByName<TextMeshProUGUI>();
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groupcd = textDict.GetOrNull(nameof(groupcd));
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groupnm = textDict.GetOrNull(nameof(groupnm));
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mchcnt = textDict.GetOrNull(nameof(mchcnt));
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planqty = textDict.GetOrNull(nameof(planqty));
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workqty = textDict.GetOrNull(nameof(workqty));
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goodqty = textDict.GetOrNull(nameof(goodqty));
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badqty = textDict.GetOrNull(nameof(badqty));
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badrate = textDict.GetOrNull(nameof(badrate));
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progressrate = textDict.GetOrNull(nameof(progressrate));
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background = GetComponent<Image>();
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}
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public void SetStatusData(WorkShopInfo workshopInfo, Color color)
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{
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groupcd.SetText(workshopInfo.groupcd);
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groupnm.SetText(workshopInfo.groupnm);
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mchcnt.SetText(workshopInfo.mchcnt);
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planqty.SetText(FormatWithComma(workshopInfo.planqty));
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workqty.SetText(FormatWithComma(workshopInfo.workqty));
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goodqty.SetText(FormatWithComma(workshopInfo.goodqty));
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badqty.SetText(FormatWithComma(workshopInfo.badqty));
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badrate.SetText(workshopInfo.badrate);
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progressrate.SetText(workshopInfo.progressrate);
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background.color = color;
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}
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/// <summary>
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/// 문자열 숫자를 받아 천 단위 컴마가 포함된 문자열로 반환
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/// </summary>
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private string FormatWithComma(string data, string format = "N0")
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{
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if (string.IsNullOrEmpty(data)) return "0";
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if (float.TryParse(data, out float result))
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{
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return result.ToString(format);
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}
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return data;
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}
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}
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}
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