Files
SAMKWANG/Assets/Scripts/Branch/Manager/ViewManager.cs

49 lines
1.3 KiB
C#

using System;
using UnityEngine;
using WI;
namespace Samkwang
{
public class ViewManager : MonoBehaviour
{
public OrbitalController controller;
public ViewMode previousViewMode;
public ViewMode currentViewMode;
public Action onChangedTourModeState;
public void Awake()
{
controller = FindAnyObjectByType<OrbitalController>();
}
public void ChangedView(ViewMode viewMode)
{
previousViewMode = viewMode;
currentViewMode = viewMode;
controller.SetViewMode(currentViewMode);
controller.LastPositioning(true);
}
public void ChangedTourMode()
{
if (currentViewMode != ViewMode.FirstPersonView)
{
if (currentViewMode == ViewMode.TopView)
{
controller.SetViewMode(ViewMode.PerspectiveView);
}
currentViewMode = ViewMode.FirstPersonView;
controller.enabled = false;
}
else
{
currentViewMode = previousViewMode;
controller.enabled = true;
controller.SetViewMode(previousViewMode);
}
onChangedTourModeState?.Invoke();
}
}
}