using System; using System.Collections.Generic; using TMPro; using UnityEngine; using UnityEngine.UI; using WI; namespace Samkwang { public class Panel_MiniMap : MonoBehaviour { GameObject target; private Image MiniMapScreen; private RectTransform Image_MiniMapIcon; private Button Button_Close; private bool isTourMode; public Vector2 worldPos; public Vector2 worldSize; public Vector2 worldMin; public Vector2 worldMax; public float offset; public Action onClickCloseButton; //[SerializeField] //Sprite[] miniMapImages; public void Init() { var imageDict = transform.GetChildComponentsByName(); var rectDict = transform.GetChildComponentsByName(); var buttonDict = transform.GetChildComponentsByName