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controlObject.position).normalized; + Vector3 dirToNext = (nextTarget.position - controlObject.position).normalized; + Vector3 blendedDir = Vector3.Slerp(dirToCurrent, dirToNext, t).normalized; + desiredLookPos = controlObject.position + blendedDir; + } + else + { + desiredLookPos = target.position; + } + + Vector3 dir = (desiredLookPos - controlObject.position); + if (dir.sqrMagnitude > 0.0001f) + { + Quaternion targetRot = Quaternion.LookRotation(dir.normalized); + + // ÃÊ´ç ȸÀü ÇѰ踦 Àû¿ë (´õ ÀÚ¿¬½º·¯¿î ȸÀü) + float maxDeg = turnSpeedDegrees * Time.deltaTime; + controlObject.rotation = Quaternion.RotateTowards(controlObject.rotation, targetRot, maxDeg); + } + + yield return null; + } + + // µµÂø ÈÄ Á¤È®È÷ À§Ä¡/ȸÀü Á¤·Ä (¼±ÅÃ) + controlObject.position = target.position; + } + } +} \ No newline at end of file diff --git a/Assets/Scripts/Branch/ObjectTourController.cs.meta b/Assets/Scripts/Branch/ObjectTourController.cs.meta new file mode 100644 index 0000000..ed27443 --- /dev/null +++ b/Assets/Scripts/Branch/ObjectTourController.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bc6dec187941b9a4cafa99a9723f59a2 \ No newline at end of file diff --git a/Assets/Scripts/Branch/ObjectTourPoint.cs b/Assets/Scripts/Branch/ObjectTourPoint.cs new file mode 100644 index 0000000..42fdd6b --- /dev/null +++ b/Assets/Scripts/Branch/ObjectTourPoint.cs @@ -0,0 +1,5 @@ +using UnityEngine; + +public class ObjectTourPoint : MonoBehaviour +{ +} diff --git a/Assets/Scripts/Branch/ObjectTourPoint.cs.meta b/Assets/Scripts/Branch/ObjectTourPoint.cs.meta new file mode 100644 index 0000000..be4975a --- /dev/null +++ b/Assets/Scripts/Branch/ObjectTourPoint.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: c4010e6d41e944f48bcbc9479b56b26e \ No newline at end of file diff --git a/Assets/Scripts/Branch/UI/Panel_TotalProgress.cs b/Assets/Scripts/Branch/UI/Panel_TotalProgress.cs index 5d2e752..8969612 100644 --- a/Assets/Scripts/Branch/UI/Panel_TotalProgress.cs +++ b/Assets/Scripts/Branch/UI/Panel_TotalProgress.cs @@ -105,8 +105,6 @@ namespace Samkwang #region WorkProgressUI public void SetWorkProgressStatus(List workshopInfos) { - 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