From e0c5f0e95ddac4d073d0c079164cc20323c1c6f0 Mon Sep 17 00:00:00 2001 From: SOOBEEN HAN Date: Tue, 16 Dec 2025 15:45:39 +0900 Subject: [PATCH] =?UTF-8?q?=EC=A2=85=ED=95=A9=EC=A7=84=ED=96=89=ED=98=84?= =?UTF-8?q?=ED=99=A9=20UI=20-=20=EC=B9=B8=20=EB=84=88=EB=B9=84=20=EC=A1=B0?= =?UTF-8?q?=EC=A0=95?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Prefabs/UI/Panel/Panel_TotalProgress.prefab | 12 ++++++------ Assets/Scenes/Korea_Branch.unity | 8 ++++++-- 2 files changed, 12 insertions(+), 8 deletions(-) diff --git a/Assets/Prefabs/UI/Panel/Panel_TotalProgress.prefab b/Assets/Prefabs/UI/Panel/Panel_TotalProgress.prefab index 17f9ca4..8f96cc5 100644 --- a/Assets/Prefabs/UI/Panel/Panel_TotalProgress.prefab +++ b/Assets/Prefabs/UI/Panel/Panel_TotalProgress.prefab @@ -10063,8 +10063,8 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} - m_AnchoredPosition: {x: 0.010971, y: -525.36884} - m_SizeDelta: {x: 1860, y: 919.7375} + m_AnchoredPosition: {x: 0.010971, y: -551.3874} + m_SizeDelta: {x: 1860, y: 971.7745} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &7186624060366504623 GameObject: @@ -10376,7 +10376,7 @@ RectTransform: m_AnchorMin: {x: 0.5, y: 1} m_AnchorMax: {x: 0.5, y: 1} m_AnchoredPosition: {x: -920, y: -66} - m_SizeDelta: {x: 1840, y: 700} + m_SizeDelta: {x: 1840, y: 757.6912} m_Pivot: {x: 0, y: 1} --- !u!222 &925920701798684580 CanvasRenderer: @@ -12409,7 +12409,7 @@ RectTransform: m_AnchorMin: {x: 0, y: 1} m_AnchorMax: {x: 1, y: 1} m_AnchoredPosition: {x: 0, y: 0} - m_SizeDelta: {x: 0, y: 700} + m_SizeDelta: {x: 0, y: 757.9758} m_Pivot: {x: 0, y: 1} --- !u!114 &3987247400317980339 MonoBehaviour: @@ -12432,9 +12432,9 @@ MonoBehaviour: m_StartCorner: 0 m_StartAxis: 1 m_CellSize: {x: 915, y: 55} - m_Spacing: {x: 10, y: 0} + m_Spacing: {x: 10, y: 12} m_Constraint: 2 - m_ConstraintCount: 13 + m_ConstraintCount: 12 --- !u!1 &9206380777891144133 GameObject: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Korea_Branch.unity b/Assets/Scenes/Korea_Branch.unity index 0d27788..f5eeaec 100644 --- a/Assets/Scenes/Korea_Branch.unity +++ b/Assets/Scenes/Korea_Branch.unity @@ -23868,7 +23868,7 @@ PrefabInstance: objectReference: {fileID: 0} - target: {fileID: 3987247400317980339, guid: e2f0d001945fd394b979c7fa8d54e049, type: 3} propertyPath: m_Spacing.y - value: 12 + value: 8 objectReference: {fileID: 0} - target: {fileID: 3987247400317980339, guid: e2f0d001945fd394b979c7fa8d54e049, type: 3} propertyPath: m_ConstraintCount @@ -23978,6 +23978,10 @@ PrefabInstance: propertyPath: m_AnchoredPosition.y value: -65 objectReference: {fileID: 0} + - target: {fileID: 5895109550370719605, guid: e2f0d001945fd394b979c7fa8d54e049, type: 3} + propertyPath: m_SizeDelta.y + value: 757.0374 + objectReference: {fileID: 0} - target: {fileID: 5995739236027040414, guid: e2f0d001945fd394b979c7fa8d54e049, type: 3} propertyPath: m_AnchorMax.y value: 1 @@ -47305,7 +47309,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 0 + m_IsActive: 1 --- !u!4 &1359325708 Transform: m_ObjectHideFlags: 0