지부 선택 화면으로 나가는 UI 및 프로그램 종료 UI 개발
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--- !u!114 &1178900059
|
||||||
MonoBehaviour:
|
MonoBehaviour:
|
||||||
@@ -4486,7 +4592,7 @@ MonoBehaviour:
|
|||||||
m_Name:
|
m_Name:
|
||||||
m_EditorClassIdentifier:
|
m_EditorClassIdentifier:
|
||||||
m_Material: {fileID: 0}
|
m_Material: {fileID: 0}
|
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m_Color: {r: 1, g: 1, b: 1, a: 1}
|
m_Color: {r: 0.46226418, g: 0.46226418, b: 0.46226418, a: 1}
|
||||||
m_RaycastTarget: 1
|
m_RaycastTarget: 1
|
||||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||||
m_Maskable: 1
|
m_Maskable: 1
|
||||||
@@ -4577,8 +4683,8 @@ MonoBehaviour:
|
|||||||
m_fontMaterials: []
|
m_fontMaterials: []
|
||||||
m_fontColor32:
|
m_fontColor32:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4281479730
|
rgba: 4294967295
|
||||||
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_enableVertexGradient: 0
|
m_enableVertexGradient: 0
|
||||||
m_colorMode: 3
|
m_colorMode: 3
|
||||||
m_fontColorGradient:
|
m_fontColorGradient:
|
||||||
@@ -4929,50 +5035,6 @@ RectTransform:
|
|||||||
m_CorrespondingSourceObject: {fileID: 6506927032470150176, guid: c9e24ac1509c047408f093301f8a8d9a, type: 3}
|
m_CorrespondingSourceObject: {fileID: 6506927032470150176, guid: c9e24ac1509c047408f093301f8a8d9a, type: 3}
|
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m_PrefabInstance: {fileID: 1308248100}
|
m_PrefabInstance: {fileID: 1308248100}
|
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m_PrefabAsset: {fileID: 0}
|
m_PrefabAsset: {fileID: 0}
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--- !u!1 &1353443575
|
|
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GameObject:
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|
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m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
||||||
serializedVersion: 6
|
|
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m_Component:
|
|
||||||
- component: {fileID: 1353443577}
|
|
||||||
- component: {fileID: 1353443576}
|
|
||||||
m_Layer: 0
|
|
||||||
m_Name: Test
|
|
||||||
m_TagString: Untagged
|
|
||||||
m_Icon: {fileID: 0}
|
|
||||||
m_NavMeshLayer: 0
|
|
||||||
m_StaticEditorFlags: 0
|
|
||||||
m_IsActive: 1
|
|
||||||
--- !u!114 &1353443576
|
|
||||||
MonoBehaviour:
|
|
||||||
m_ObjectHideFlags: 0
|
|
||||||
m_CorrespondingSourceObject: {fileID: 0}
|
|
||||||
m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
||||||
m_GameObject: {fileID: 1353443575}
|
|
||||||
m_Enabled: 1
|
|
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m_EditorHideFlags: 0
|
|
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m_Script: {fileID: 11500000, guid: 845acf9b75972ea4e8ec8b0b102bdf3c, type: 3}
|
|
||||||
m_Name:
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|
||||||
m_EditorClassIdentifier:
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|
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--- !u!4 &1353443577
|
|
||||||
Transform:
|
|
||||||
m_ObjectHideFlags: 0
|
|
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m_CorrespondingSourceObject: {fileID: 0}
|
|
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m_PrefabInstance: {fileID: 0}
|
|
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m_PrefabAsset: {fileID: 0}
|
|
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m_GameObject: {fileID: 1353443575}
|
|
||||||
serializedVersion: 2
|
|
||||||
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
|
|
||||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
|
||||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
|
||||||
m_ConstrainProportionsScale: 0
|
|
||||||
m_Children: []
|
|
||||||
m_Father: {fileID: 1581036646}
|
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
|
||||||
--- !u!1 &1486915510
|
--- !u!1 &1486915510
|
||||||
GameObject:
|
GameObject:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
@@ -5268,7 +5330,6 @@ Transform:
|
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- {fileID: 356394183}
|
- {fileID: 356394183}
|
||||||
- {fileID: 677239972}
|
- {fileID: 677239972}
|
||||||
- {fileID: 345284523}
|
- {fileID: 345284523}
|
||||||
- {fileID: 1353443577}
|
|
||||||
- {fileID: 1623193886}
|
- {fileID: 1623193886}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@@ -5546,8 +5607,8 @@ MonoBehaviour:
|
|||||||
m_fontMaterials: []
|
m_fontMaterials: []
|
||||||
m_fontColor32:
|
m_fontColor32:
|
||||||
serializedVersion: 2
|
serializedVersion: 2
|
||||||
rgba: 4281479730
|
rgba: 4294967295
|
||||||
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1}
|
m_fontColor: {r: 1, g: 1, b: 1, a: 1}
|
||||||
m_enableVertexGradient: 0
|
m_enableVertexGradient: 0
|
||||||
m_colorMode: 3
|
m_colorMode: 3
|
||||||
m_fontColorGradient:
|
m_fontColorGradient:
|
||||||
@@ -5825,6 +5886,7 @@ RectTransform:
|
|||||||
- {fileID: 1235055040}
|
- {fileID: 1235055040}
|
||||||
- {fileID: 1073543341}
|
- {fileID: 1073543341}
|
||||||
- {fileID: 265447349}
|
- {fileID: 265447349}
|
||||||
|
- {fileID: 850530024}
|
||||||
- {fileID: 1213683511}
|
- {fileID: 1213683511}
|
||||||
m_Father: {fileID: 0}
|
m_Father: {fileID: 0}
|
||||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||||
@@ -5851,6 +5913,7 @@ MonoBehaviour:
|
|||||||
panel_totalprogress: {fileID: 0}
|
panel_totalprogress: {fileID: 0}
|
||||||
panel_productionprogress: {fileID: 0}
|
panel_productionprogress: {fileID: 0}
|
||||||
panel_workprogress: {fileID: 0}
|
panel_workprogress: {fileID: 0}
|
||||||
|
panel_exitbranch: {fileID: 0}
|
||||||
--- !u!1001 &1853653849
|
--- !u!1001 &1853653849
|
||||||
PrefabInstance:
|
PrefabInstance:
|
||||||
m_ObjectHideFlags: 0
|
m_ObjectHideFlags: 0
|
||||||
|
|||||||
@@ -25,6 +25,7 @@ namespace Samkwang
|
|||||||
canvasTop.panel_toptoolbar.onClickTotalProgress += canvasPopup.panel_totalprogress.OnSelected;
|
canvasTop.panel_toptoolbar.onClickTotalProgress += canvasPopup.panel_totalprogress.OnSelected;
|
||||||
canvasTop.panel_toptoolbar.onClickProductionProgress += canvasPopup.panel_productionprogress.OnSelected;
|
canvasTop.panel_toptoolbar.onClickProductionProgress += canvasPopup.panel_productionprogress.OnSelected;
|
||||||
canvasTop.panel_toptoolbar.onClickWorkProgress += canvasPopup.panel_workprogress.OnSelected;
|
canvasTop.panel_toptoolbar.onClickWorkProgress += canvasPopup.panel_workprogress.OnSelected;
|
||||||
|
canvasTop.panel_toptoolbar.onClickExit += canvasPopup.panel_exitbranch.Open;
|
||||||
|
|
||||||
canvasLeft.panel_toolbar.onClickChangedView += viewManager.ChangedView;
|
canvasLeft.panel_toolbar.onClickChangedView += viewManager.ChangedView;
|
||||||
canvasLeft.panel_toolbar.onClickScreenInitialization += SceneReLoad;
|
canvasLeft.panel_toolbar.onClickScreenInitialization += SceneReLoad;
|
||||||
@@ -38,6 +39,8 @@ namespace Samkwang
|
|||||||
|
|
||||||
canvasPopup.panel_machinedetaildashboard.onClickDataDashboardButton += canvasPopup.panel_machinedatadashboard.Open;
|
canvasPopup.panel_machinedetaildashboard.onClickDataDashboardButton += canvasPopup.panel_machinedatadashboard.Open;
|
||||||
|
|
||||||
|
canvasPopup.panel_exitbranch.isClickUI += canvasTop.panel_toptoolbar.SetClickable;
|
||||||
|
|
||||||
libraryManager.onUpdateMachineFilters += canvasPopup.panel_library.UpdateFileterList;
|
libraryManager.onUpdateMachineFilters += canvasPopup.panel_library.UpdateFileterList;
|
||||||
libraryManager.onLibraryFilterigComplete += canvasPopup.panel_library.AddLibrarayButtons;
|
libraryManager.onLibraryFilterigComplete += canvasPopup.panel_library.AddLibrarayButtons;
|
||||||
libraryManager.onAllMachinesReady += canvasPopup.panel_library.SetAllMachines;
|
libraryManager.onAllMachinesReady += canvasPopup.panel_library.SetAllMachines;
|
||||||
@@ -79,6 +82,7 @@ namespace Samkwang
|
|||||||
controller.option.isFirstPersonView = false;
|
controller.option.isFirstPersonView = false;
|
||||||
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
SceneManager.LoadScene(SceneManager.GetActiveScene().name);
|
||||||
}
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,20 +0,0 @@
|
|||||||
using UnityEngine;
|
|
||||||
using UnityEngine.SceneManagement;
|
|
||||||
|
|
||||||
public class Test : MonoBehaviour
|
|
||||||
{
|
|
||||||
// Start is called once before the first execution of Update after the MonoBehaviour is created
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
if (Input.GetKey(KeyCode.Escape))
|
|
||||||
{
|
|
||||||
SceneManager.LoadScene("BranchSelection");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,2 +0,0 @@
|
|||||||
fileFormatVersion: 2
|
|
||||||
guid: 845acf9b75972ea4e8ec8b0b102bdf3c
|
|
||||||
@@ -11,6 +11,7 @@ namespace Samkwang
|
|||||||
public Panel_TotalProgress panel_totalprogress;
|
public Panel_TotalProgress panel_totalprogress;
|
||||||
public Panel_ProductionProgress panel_productionprogress;
|
public Panel_ProductionProgress panel_productionprogress;
|
||||||
public Panel_WorkProgress panel_workprogress;
|
public Panel_WorkProgress panel_workprogress;
|
||||||
|
public Panel_ExitBranch panel_exitbranch;
|
||||||
|
|
||||||
public void Awake()
|
public void Awake()
|
||||||
{
|
{
|
||||||
@@ -20,6 +21,7 @@ namespace Samkwang
|
|||||||
panel_totalprogress = transform.GetComponentInChildren<Panel_TotalProgress>(true);
|
panel_totalprogress = transform.GetComponentInChildren<Panel_TotalProgress>(true);
|
||||||
panel_productionprogress = transform.GetComponentInChildren<Panel_ProductionProgress>(true);
|
panel_productionprogress = transform.GetComponentInChildren<Panel_ProductionProgress>(true);
|
||||||
panel_workprogress = transform.GetComponentInChildren<Panel_WorkProgress>(true);
|
panel_workprogress = transform.GetComponentInChildren<Panel_WorkProgress>(true);
|
||||||
|
panel_exitbranch = transform.GetComponentInChildren<Panel_ExitBranch>(true);
|
||||||
|
|
||||||
panel_library.Init();
|
panel_library.Init();
|
||||||
panel_machinedatadashboard.Init();
|
panel_machinedatadashboard.Init();
|
||||||
@@ -27,6 +29,7 @@ namespace Samkwang
|
|||||||
panel_totalprogress.Init();
|
panel_totalprogress.Init();
|
||||||
panel_productionprogress.Init();
|
panel_productionprogress.Init();
|
||||||
panel_workprogress.Init();
|
panel_workprogress.Init();
|
||||||
|
panel_exitbranch.Init();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
73
Assets/Scripts/Branch/UI/Panel_ExitBranch.cs
Normal file
73
Assets/Scripts/Branch/UI/Panel_ExitBranch.cs
Normal file
@@ -0,0 +1,73 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Samkwang
|
||||||
|
{
|
||||||
|
public class Panel_ExitBranch : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Button Button_Exit;
|
||||||
|
public Button Button_Cancel;
|
||||||
|
|
||||||
|
private Panel_Effect effect;
|
||||||
|
public Action<bool> isClickUI;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
var buttonDict = BuildComponentDict<Button>(transform);
|
||||||
|
Button_Exit = GetOrNull(buttonDict, nameof(Button_Exit));
|
||||||
|
Button_Cancel = GetOrNull(buttonDict, nameof(Button_Cancel));
|
||||||
|
|
||||||
|
Button_Exit.onClick.AddListener(OnClickExitButton);
|
||||||
|
Button_Cancel.onClick.AddListener(OnClickCancelButton);
|
||||||
|
effect = FindAnyObjectByType<Panel_Effect>(FindObjectsInactive.Include);
|
||||||
|
}
|
||||||
|
private Dictionary<string, T> BuildComponentDict<T>(Transform root, bool includeInactive = true) where T : Component
|
||||||
|
{
|
||||||
|
var dict = new Dictionary<string, T>();
|
||||||
|
var components = root.GetComponentsInChildren<T>(includeInactive);
|
||||||
|
|
||||||
|
foreach (var comp in components)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(comp.name))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!dict.ContainsKey(comp.name))
|
||||||
|
{
|
||||||
|
dict[comp.name] = comp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
private T GetOrNull<T>(Dictionary<string, T> dict, string name) where T : UnityEngine.Object
|
||||||
|
{
|
||||||
|
dict.TryGetValue(name, out var value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
effect.ActivePanel();
|
||||||
|
gameObject.transform.SetAsLastSibling();
|
||||||
|
isClickUI?.Invoke(true);
|
||||||
|
}
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
effect.DeactivePanel();
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
isClickUI?.Invoke(false);
|
||||||
|
}
|
||||||
|
private void OnClickExitButton()
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene("BranchSelection");
|
||||||
|
}
|
||||||
|
private void OnClickCancelButton()
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
2
Assets/Scripts/Branch/UI/Panel_ExitBranch.cs.meta
Normal file
2
Assets/Scripts/Branch/UI/Panel_ExitBranch.cs.meta
Normal file
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 13da59bb75a29aa41ab192cdb6ce1785
|
||||||
@@ -89,10 +89,6 @@ namespace Samkwang
|
|||||||
{
|
{
|
||||||
dict[comp.name] = comp;
|
dict[comp.name] = comp;
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogWarning($"[Init] Áߺ¹µÈ name ¹«½ÃµÊ: {typeof(T).Name} - \"{comp.name}\"");
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
return dict;
|
return dict;
|
||||||
|
|||||||
@@ -12,6 +12,7 @@ namespace Samkwang
|
|||||||
|
|
||||||
canvasPopup.panel_branchselectionmap.onSetlocations += canvasPopup.panel_branchselection.CreateBranchLocationButton;
|
canvasPopup.panel_branchselectionmap.onSetlocations += canvasPopup.panel_branchselection.CreateBranchLocationButton;
|
||||||
canvasPopup.panel_branchselectionmap.onLoadBranchScene += canvasPopup.panel_branchloading.LoadBranch;
|
canvasPopup.panel_branchselectionmap.onLoadBranchScene += canvasPopup.panel_branchloading.LoadBranch;
|
||||||
|
canvasPopup.panel_branchselectionmap.onClickExitButton += canvasPopup.panel_exitprogram.Open;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -9,6 +9,7 @@ namespace Samkwang
|
|||||||
public Panel_BranchSelectionMap panel_branchselectionmap;
|
public Panel_BranchSelectionMap panel_branchselectionmap;
|
||||||
public Panel_BranchSelection panel_branchselection;
|
public Panel_BranchSelection panel_branchselection;
|
||||||
public Panel_BranchLoading panel_branchloading;
|
public Panel_BranchLoading panel_branchloading;
|
||||||
|
public Panel_ExitProgram panel_exitprogram;
|
||||||
|
|
||||||
private void Awake()
|
private void Awake()
|
||||||
{
|
{
|
||||||
@@ -16,6 +17,12 @@ namespace Samkwang
|
|||||||
panel_branchselectionmap = FindAnyObjectByType<Panel_BranchSelectionMap>(FindObjectsInactive.Include);
|
panel_branchselectionmap = FindAnyObjectByType<Panel_BranchSelectionMap>(FindObjectsInactive.Include);
|
||||||
panel_branchselection = FindAnyObjectByType<Panel_BranchSelection>(FindObjectsInactive.Include);
|
panel_branchselection = FindAnyObjectByType<Panel_BranchSelection>(FindObjectsInactive.Include);
|
||||||
panel_branchloading = FindAnyObjectByType<Panel_BranchLoading>(FindObjectsInactive.Include);
|
panel_branchloading = FindAnyObjectByType<Panel_BranchLoading>(FindObjectsInactive.Include);
|
||||||
|
panel_exitprogram = FindAnyObjectByType<Panel_ExitProgram>(FindObjectsInactive.Include);
|
||||||
|
|
||||||
|
panel_branchselectionmap.Init();
|
||||||
|
panel_branchselection.Init();
|
||||||
|
panel_branchloading.Init();
|
||||||
|
panel_exitprogram.Init();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,10 +12,10 @@ namespace Samkwang
|
|||||||
public Slider Slider_LoadingProgress;
|
public Slider Slider_LoadingProgress;
|
||||||
public string nextSceneName;
|
public string nextSceneName;
|
||||||
|
|
||||||
public void Awake()
|
public void Init()
|
||||||
{
|
{
|
||||||
Image_BranchThumbnail = transform.Find(nameof(Image_BranchThumbnail)).GetComponent<Image>();
|
Image_BranchThumbnail = transform.GetChild(0).GetComponent<Image>();
|
||||||
Slider_LoadingProgress = transform.Find(nameof(Slider_LoadingProgress)).GetComponent<Slider>();
|
Slider_LoadingProgress = transform.GetComponentInChildren<Slider>(true);
|
||||||
}
|
}
|
||||||
public void LoadBranch(UI_BranchLocation branchLocation)
|
public void LoadBranch(UI_BranchLocation branchLocation)
|
||||||
{
|
{
|
||||||
@@ -30,27 +30,31 @@ namespace Samkwang
|
|||||||
private IEnumerator WaitAndLoad()
|
private IEnumerator WaitAndLoad()
|
||||||
{
|
{
|
||||||
yield return null;
|
yield return null;
|
||||||
StartCoroutine(LoadNextSceneAsync());
|
yield return StartCoroutine(LoadNextSceneAsync());
|
||||||
}
|
}
|
||||||
|
|
||||||
IEnumerator LoadNextSceneAsync()
|
IEnumerator LoadNextSceneAsync()
|
||||||
{
|
{
|
||||||
yield return null;
|
|
||||||
|
|
||||||
AsyncOperation asyncOp = SceneManager.LoadSceneAsync(nextSceneName);
|
AsyncOperation asyncOp = SceneManager.LoadSceneAsync(nextSceneName);
|
||||||
asyncOp.allowSceneActivation = false;
|
asyncOp.allowSceneActivation = false;
|
||||||
|
|
||||||
float loadProgress = 0f;
|
float displayedProgress = 0f;
|
||||||
while (loadProgress < 1f)
|
|
||||||
|
while (!asyncOp.isDone)
|
||||||
{
|
{
|
||||||
loadProgress += Time.deltaTime * 1f;
|
float targetProgress = Mathf.Clamp01(asyncOp.progress / 0.9f);
|
||||||
Slider_LoadingProgress.value = loadProgress;
|
displayedProgress = Mathf.MoveTowards(displayedProgress, targetProgress, Time.deltaTime * 1f);
|
||||||
|
Slider_LoadingProgress.value = displayedProgress;
|
||||||
|
|
||||||
|
if (asyncOp.progress >= 0.9f && displayedProgress >= 0.99f)
|
||||||
|
{
|
||||||
|
Slider_LoadingProgress.value = 1f;
|
||||||
|
yield return new WaitForSeconds(0.5f);
|
||||||
|
asyncOp.allowSceneActivation = true;
|
||||||
|
}
|
||||||
|
|
||||||
yield return null;
|
yield return null;
|
||||||
}
|
}
|
||||||
|
|
||||||
Slider_LoadingProgress.value = 1f;
|
|
||||||
yield return new WaitForSeconds(0.5f);
|
|
||||||
asyncOp.allowSceneActivation = true;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,19 +1,20 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
using WI;
|
using WI;
|
||||||
|
|
||||||
namespace Samkwang
|
namespace Samkwang
|
||||||
{
|
{
|
||||||
public class Panel_BranchSelection : MonoBehaviour
|
public class Panel_BranchSelection : MonoBehaviour
|
||||||
{
|
{
|
||||||
public RectTransform Content;
|
public ScrollRect ScrollView_Selected;
|
||||||
public UI_BranchLocationButton prf_branchLocationButton;
|
public UI_BranchLocationButton prf_branchLocationButton;
|
||||||
public List<UI_BranchLocationButton> branchLocationButtons = new List<UI_BranchLocationButton>();
|
public List<UI_BranchLocationButton> branchLocationButtons = new List<UI_BranchLocationButton>();
|
||||||
|
|
||||||
private void Awake()
|
public void Init()
|
||||||
{
|
{
|
||||||
Content = transform.GetComponentsInChildren<RectTransform>().FirstOrDefault(t => t.name == nameof(Content));
|
ScrollView_Selected = transform.GetComponentInChildren<ScrollRect>();
|
||||||
prf_branchLocationButton = Resources.Load<UI_BranchLocationButton>("Prefabs/UI/PRF_UI_BranchLocationButton");
|
prf_branchLocationButton = Resources.Load<UI_BranchLocationButton>("Prefabs/UI/PRF_UI_BranchLocationButton");
|
||||||
}
|
}
|
||||||
public void CreateBranchLocationButton(List<UI_BranchLocation> branchLocations)
|
public void CreateBranchLocationButton(List<UI_BranchLocation> branchLocations)
|
||||||
@@ -21,7 +22,7 @@ namespace Samkwang
|
|||||||
foreach(var branchLocation in branchLocations)
|
foreach(var branchLocation in branchLocations)
|
||||||
{
|
{
|
||||||
var branchName = ChangedBranchName(branchLocation.name);
|
var branchName = ChangedBranchName(branchLocation.name);
|
||||||
var branchLocationButton = Instantiate(prf_branchLocationButton, Content);
|
var branchLocationButton = Instantiate(prf_branchLocationButton, ScrollView_Selected.content);
|
||||||
branchLocationButton.SetBranchLocationButton(branchName, branchLocation);
|
branchLocationButton.SetBranchLocationButton(branchName, branchLocation);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -12,30 +12,64 @@ namespace Samkwang
|
|||||||
{
|
{
|
||||||
public RectTransform Image_Map;
|
public RectTransform Image_Map;
|
||||||
public RectTransform LocationsParent;
|
public RectTransform LocationsParent;
|
||||||
|
public Button Button_Exit;
|
||||||
public List<UI_BranchLocation> locations = new List<UI_BranchLocation>();
|
public List<UI_BranchLocation> locations = new List<UI_BranchLocation>();
|
||||||
public UI_BranchLocation selectedLocation;
|
public UI_BranchLocation selectedLocation;
|
||||||
|
|
||||||
public Action<List<UI_BranchLocation>> onSetlocations;
|
public Action<List<UI_BranchLocation>> onSetlocations;
|
||||||
public Action<UI_BranchLocation> onLoadBranchScene;
|
public Action<UI_BranchLocation> onLoadBranchScene;
|
||||||
|
public Action onClickExitButton;
|
||||||
|
|
||||||
private Coroutine zoomCoroutine;
|
private Coroutine zoomCoroutine;
|
||||||
|
|
||||||
public float targetZoom = 1.5f;
|
public float targetZoom;
|
||||||
public float zoomDuration = 0.5f;
|
public float zoomDuration;
|
||||||
public float moveDuration = 0.5f;
|
public float moveDuration;
|
||||||
|
|
||||||
public void Awake()
|
public void Init()
|
||||||
{
|
{
|
||||||
Image_Map = transform.Find("Image_Map").GetComponent<RectTransform>();
|
var rectDict = BuildComponentDict<RectTransform>(transform);
|
||||||
LocationsParent = transform.GetComponentsInChildren<RectTransform>().FirstOrDefault(t => t.name == nameof(LocationsParent));
|
var buttonDict = BuildComponentDict<Button>(transform);
|
||||||
|
|
||||||
|
Image_Map = GetOrNull(rectDict, nameof(Image_Map));
|
||||||
|
LocationsParent = GetOrNull(rectDict, nameof(LocationsParent));
|
||||||
|
Button_Exit = GetOrNull(buttonDict, nameof(Button_Exit));
|
||||||
|
|
||||||
locations = LocationsParent.GetComponentsInChildren<UI_BranchLocation>().ToList();
|
locations = LocationsParent.GetComponentsInChildren<UI_BranchLocation>().ToList();
|
||||||
|
|
||||||
|
Button_Exit.onClick.AddListener(OnClickExitButton);
|
||||||
SetLocationButtons();
|
SetLocationButtons();
|
||||||
}
|
}
|
||||||
|
private Dictionary<string, T> BuildComponentDict<T>(Transform root, bool includeInactive = true) where T : Component
|
||||||
|
{
|
||||||
|
var dict = new Dictionary<string, T>();
|
||||||
|
var components = root.GetComponentsInChildren<T>(includeInactive);
|
||||||
|
|
||||||
|
foreach (var comp in components)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(comp.name))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!dict.ContainsKey(comp.name))
|
||||||
|
{
|
||||||
|
dict[comp.name] = comp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
private T GetOrNull<T>(Dictionary<string, T> dict, string name) where T : UnityEngine.Object
|
||||||
|
{
|
||||||
|
dict.TryGetValue(name, out var value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
public void Start()
|
public void Start()
|
||||||
{
|
{
|
||||||
onSetlocations?.Invoke(locations);
|
onSetlocations?.Invoke(locations);
|
||||||
}
|
}
|
||||||
|
private void OnClickExitButton()
|
||||||
|
{
|
||||||
|
onClickExitButton?.Invoke();
|
||||||
|
}
|
||||||
private void SetLocationButtons()
|
private void SetLocationButtons()
|
||||||
{
|
{
|
||||||
foreach (var location in locations)
|
foreach (var location in locations)
|
||||||
|
|||||||
77
Assets/Scripts/BranchSelection/UI/Panel_ExitProgram.cs
Normal file
77
Assets/Scripts/BranchSelection/UI/Panel_ExitProgram.cs
Normal file
@@ -0,0 +1,77 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
namespace Samkwang
|
||||||
|
{
|
||||||
|
public class Panel_ExitProgram : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Button Button_Exit;
|
||||||
|
public Button Button_Cancel;
|
||||||
|
|
||||||
|
private Panel_Effect effect;
|
||||||
|
public Action<bool> isClickUI;
|
||||||
|
|
||||||
|
public void Init()
|
||||||
|
{
|
||||||
|
var buttonDict = BuildComponentDict<Button>(transform);
|
||||||
|
Button_Exit = GetOrNull(buttonDict, nameof(Button_Exit));
|
||||||
|
Button_Cancel = GetOrNull(buttonDict, nameof(Button_Cancel));
|
||||||
|
|
||||||
|
Button_Exit.onClick.AddListener(OnClickExitButton);
|
||||||
|
Button_Cancel.onClick.AddListener(OnClickCancelButton);
|
||||||
|
effect = FindAnyObjectByType<Panel_Effect>(FindObjectsInactive.Include);
|
||||||
|
}
|
||||||
|
private Dictionary<string, T> BuildComponentDict<T>(Transform root, bool includeInactive = true) where T : Component
|
||||||
|
{
|
||||||
|
var dict = new Dictionary<string, T>();
|
||||||
|
var components = root.GetComponentsInChildren<T>(includeInactive);
|
||||||
|
|
||||||
|
foreach (var comp in components)
|
||||||
|
{
|
||||||
|
if (string.IsNullOrEmpty(comp.name))
|
||||||
|
continue;
|
||||||
|
|
||||||
|
if (!dict.ContainsKey(comp.name))
|
||||||
|
{
|
||||||
|
dict[comp.name] = comp;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return dict;
|
||||||
|
}
|
||||||
|
private T GetOrNull<T>(Dictionary<string, T> dict, string name) where T : UnityEngine.Object
|
||||||
|
{
|
||||||
|
dict.TryGetValue(name, out var value);
|
||||||
|
return value;
|
||||||
|
}
|
||||||
|
public void Open()
|
||||||
|
{
|
||||||
|
gameObject.SetActive(true);
|
||||||
|
effect.ActivePanel();
|
||||||
|
gameObject.transform.SetAsLastSibling();
|
||||||
|
isClickUI?.Invoke(true);
|
||||||
|
}
|
||||||
|
public void Close()
|
||||||
|
{
|
||||||
|
effect.DeactivePanel();
|
||||||
|
gameObject.SetActive(false);
|
||||||
|
isClickUI?.Invoke(false);
|
||||||
|
}
|
||||||
|
private void OnClickExitButton()
|
||||||
|
{
|
||||||
|
#if UNITY_EDITOR
|
||||||
|
UnityEditor.EditorApplication.isPlaying = false;
|
||||||
|
#else
|
||||||
|
Application.Quit(); // ¾îÇø®ÄÉÀÌ¼Ç Á¾·á
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
private void OnClickCancelButton()
|
||||||
|
{
|
||||||
|
Close();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
@@ -0,0 +1,2 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: cd7ddf4ab5cc532408e8a619cf1bd453
|
||||||
@@ -78,11 +78,11 @@ MonoBehaviour:
|
|||||||
m_UseAdaptivePerformance: 1
|
m_UseAdaptivePerformance: 1
|
||||||
m_ColorGradingMode: 0
|
m_ColorGradingMode: 0
|
||||||
m_ColorGradingLutSize: 32
|
m_ColorGradingLutSize: 32
|
||||||
|
m_AllowPostProcessAlphaOutput: 0
|
||||||
m_UseFastSRGBLinearConversion: 0
|
m_UseFastSRGBLinearConversion: 0
|
||||||
m_SupportDataDrivenLensFlare: 1
|
m_SupportDataDrivenLensFlare: 1
|
||||||
m_SupportScreenSpaceLensFlare: 1
|
m_SupportScreenSpaceLensFlare: 1
|
||||||
m_GPUResidentDrawerMode: 0
|
m_GPUResidentDrawerMode: 0
|
||||||
m_UseLegacyLightmaps: 0
|
|
||||||
m_SmallMeshScreenPercentage: 0
|
m_SmallMeshScreenPercentage: 0
|
||||||
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
|
||||||
m_ShadowType: 1
|
m_ShadowType: 1
|
||||||
@@ -100,15 +100,16 @@ MonoBehaviour:
|
|||||||
m_Keys: []
|
m_Keys: []
|
||||||
m_Values:
|
m_Values:
|
||||||
m_PrefilteringModeMainLightShadows: 3
|
m_PrefilteringModeMainLightShadows: 3
|
||||||
m_PrefilteringModeAdditionalLight: 4
|
m_PrefilteringModeAdditionalLight: 0
|
||||||
m_PrefilteringModeAdditionalLightShadows: 0
|
m_PrefilteringModeAdditionalLightShadows: 2
|
||||||
m_PrefilterXRKeywords: 1
|
m_PrefilterXRKeywords: 1
|
||||||
m_PrefilteringModeForwardPlus: 1
|
m_PrefilteringModeForwardPlus: 2
|
||||||
m_PrefilteringModeDeferredRendering: 0
|
m_PrefilteringModeDeferredRendering: 0
|
||||||
m_PrefilteringModeScreenSpaceOcclusion: 1
|
m_PrefilteringModeScreenSpaceOcclusion: 2
|
||||||
m_PrefilterDebugKeywords: 1
|
m_PrefilterDebugKeywords: 1
|
||||||
m_PrefilterWriteRenderingLayers: 0
|
m_PrefilterWriteRenderingLayers: 1
|
||||||
m_PrefilterHDROutput: 1
|
m_PrefilterHDROutput: 1
|
||||||
|
m_PrefilterAlphaOutput: 1
|
||||||
m_PrefilterSSAODepthNormals: 0
|
m_PrefilterSSAODepthNormals: 0
|
||||||
m_PrefilterSSAOSourceDepthLow: 1
|
m_PrefilterSSAOSourceDepthLow: 1
|
||||||
m_PrefilterSSAOSourceDepthMedium: 1
|
m_PrefilterSSAOSourceDepthMedium: 1
|
||||||
@@ -120,10 +121,10 @@ MonoBehaviour:
|
|||||||
m_PrefilterSSAOSampleCountHigh: 1
|
m_PrefilterSSAOSampleCountHigh: 1
|
||||||
m_PrefilterDBufferMRT1: 1
|
m_PrefilterDBufferMRT1: 1
|
||||||
m_PrefilterDBufferMRT2: 1
|
m_PrefilterDBufferMRT2: 1
|
||||||
m_PrefilterDBufferMRT3: 0
|
m_PrefilterDBufferMRT3: 1
|
||||||
m_PrefilterSoftShadowsQualityLow: 0
|
m_PrefilterSoftShadowsQualityLow: 1
|
||||||
m_PrefilterSoftShadowsQualityMedium: 0
|
m_PrefilterSoftShadowsQualityMedium: 1
|
||||||
m_PrefilterSoftShadowsQualityHigh: 0
|
m_PrefilterSoftShadowsQualityHigh: 1
|
||||||
m_PrefilterSoftShadows: 0
|
m_PrefilterSoftShadows: 0
|
||||||
m_PrefilterScreenCoord: 1
|
m_PrefilterScreenCoord: 1
|
||||||
m_PrefilterNativeRenderPass: 1
|
m_PrefilterNativeRenderPass: 1
|
||||||
|
|||||||
@@ -56,7 +56,17 @@ MonoBehaviour:
|
|||||||
- rid: 2598567180278956032
|
- rid: 2598567180278956032
|
||||||
- rid: 2598567180278956033
|
- rid: 2598567180278956033
|
||||||
m_RuntimeSettings:
|
m_RuntimeSettings:
|
||||||
m_List: []
|
m_List:
|
||||||
|
- rid: 6852985685364965378
|
||||||
|
- rid: 6852985685364965379
|
||||||
|
- rid: 6852985685364965380
|
||||||
|
- rid: 6852985685364965381
|
||||||
|
- rid: 6852985685364965384
|
||||||
|
- rid: 6852985685364965385
|
||||||
|
- rid: 6852985685364965392
|
||||||
|
- rid: 6852985685364965394
|
||||||
|
- rid: 8712630790384254976
|
||||||
|
- rid: 2598567180278956032
|
||||||
m_AssetVersion: 8
|
m_AssetVersion: 8
|
||||||
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
m_ObsoleteDefaultVolumeProfile: {fileID: 0}
|
||||||
m_RenderingLayerNames:
|
m_RenderingLayerNames:
|
||||||
|
|||||||
@@ -36,10 +36,8 @@ GraphicsSettings:
|
|||||||
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
m_PreloadedShaders: []
|
m_PreloadedShaders: []
|
||||||
m_PreloadShadersBatchTimeLimit: -1
|
m_PreloadShadersBatchTimeLimit: -1
|
||||||
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
|
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
|
||||||
type: 0}
|
m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
|
||||||
m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
|
|
||||||
type: 2}
|
|
||||||
m_TransparencySortMode: 0
|
m_TransparencySortMode: 0
|
||||||
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
|
||||||
m_DefaultRenderingPath: 1
|
m_DefaultRenderingPath: 1
|
||||||
@@ -60,8 +58,7 @@ GraphicsSettings:
|
|||||||
m_FogKeepExp2: 1
|
m_FogKeepExp2: 1
|
||||||
m_AlbedoSwatchInfos: []
|
m_AlbedoSwatchInfos: []
|
||||||
m_RenderPipelineGlobalSettingsMap:
|
m_RenderPipelineGlobalSettingsMap:
|
||||||
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa,
|
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
|
||||||
type: 2}
|
|
||||||
m_LightsUseLinearIntensity: 1
|
m_LightsUseLinearIntensity: 1
|
||||||
m_LightsUseColorTemperature: 1
|
m_LightsUseColorTemperature: 1
|
||||||
m_LogWhenShaderIsCompiled: 0
|
m_LogWhenShaderIsCompiled: 0
|
||||||
|
|||||||
Reference in New Issue
Block a user