지부 선택 화면으로 나가는 UI 및 프로그램 종료 UI 개발

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정영민
2025-08-08 12:45:52 +09:00
parent 32980e67b2
commit 3715f58100
35 changed files with 3331 additions and 215 deletions

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--- !u!114 &305269359 --- !u!114 &305269359
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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m_Maskable: 1 m_Maskable: 1
@@ -3074,7 +3074,7 @@ RectTransform:
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--- !u!114 &612543180 --- !u!114 &612543180
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m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
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m_Maskable: 1 m_Maskable: 1
@@ -3435,6 +3435,112 @@ PrefabInstance:
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m_Modifications:
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objectReference: {fileID: 0}
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propertyPath: m_LocalEulerAnglesHint.z
value: 0
objectReference: {fileID: 0}
m_RemovedComponents: []
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m_AddedGameObjects: []
m_AddedComponents: []
m_SourcePrefab: {fileID: 100100000, guid: b5056a4fe4568ca44b43315e860efa6b, type: 3}
--- !u!224 &850530024 stripped
RectTransform:
m_CorrespondingSourceObject: {fileID: 5731496404387722303, guid: b5056a4fe4568ca44b43315e860efa6b, type: 3}
m_PrefabInstance: {fileID: 850530023}
m_PrefabAsset: {fileID: 0}
--- !u!1 &851583774 --- !u!1 &851583774
GameObject: GameObject:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@@ -3755,10 +3861,10 @@ MonoBehaviour:
m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3} m_Script: {fileID: 11500000, guid: 0cd44c1031e13a943bb63640046fad76, type: 3}
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_UiScaleMode: 0 m_UiScaleMode: 1
m_ReferencePixelsPerUnit: 100 m_ReferencePixelsPerUnit: 100
m_ScaleFactor: 1 m_ScaleFactor: 1
m_ReferenceResolution: {x: 800, y: 600} m_ReferenceResolution: {x: 1920, y: 1080}
m_ScreenMatchMode: 0 m_ScreenMatchMode: 0
m_MatchWidthOrHeight: 0 m_MatchWidthOrHeight: 0
m_PhysicalUnit: 3 m_PhysicalUnit: 3
@@ -3787,7 +3893,7 @@ Canvas:
m_AdditionalShaderChannelsFlag: 0 m_AdditionalShaderChannelsFlag: 0
m_UpdateRectTransformForStandalone: 0 m_UpdateRectTransformForStandalone: 0
m_SortingLayerID: 0 m_SortingLayerID: 0
m_SortingOrder: 0 m_SortingOrder: -1
m_TargetDisplay: 0 m_TargetDisplay: 0
--- !u!224 &1058307558 --- !u!224 &1058307558
RectTransform: RectTransform:
@@ -4427,7 +4533,7 @@ RectTransform:
m_AnchorMin: {x: 0, y: 0} m_AnchorMin: {x: 0, y: 0}
m_AnchorMax: {x: 0, y: 0} m_AnchorMax: {x: 0, y: 0}
m_AnchoredPosition: {x: 0, y: 0} m_AnchoredPosition: {x: 0, y: 0}
m_SizeDelta: {x: 140, y: 80} m_SizeDelta: {x: 90, y: 80}
m_Pivot: {x: 0.5, y: 0.5} m_Pivot: {x: 0.5, y: 0.5}
--- !u!114 &1178900059 --- !u!114 &1178900059
MonoBehaviour: MonoBehaviour:
@@ -4486,7 +4592,7 @@ MonoBehaviour:
m_Name: m_Name:
m_EditorClassIdentifier: m_EditorClassIdentifier:
m_Material: {fileID: 0} m_Material: {fileID: 0}
m_Color: {r: 1, g: 1, b: 1, a: 1} m_Color: {r: 0.46226418, g: 0.46226418, b: 0.46226418, a: 1}
m_RaycastTarget: 1 m_RaycastTarget: 1
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0} m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
m_Maskable: 1 m_Maskable: 1
@@ -4577,8 +4683,8 @@ MonoBehaviour:
m_fontMaterials: [] m_fontMaterials: []
m_fontColor32: m_fontColor32:
serializedVersion: 2 serializedVersion: 2
rgba: 4281479730 rgba: 4294967295
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0 m_enableVertexGradient: 0
m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
@@ -4929,50 +5035,6 @@ RectTransform:
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m_PrefabInstance: {fileID: 1308248100} m_PrefabInstance: {fileID: 1308248100}
m_PrefabAsset: {fileID: 0} m_PrefabAsset: {fileID: 0}
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
serializedVersion: 6
m_Component:
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m_Layer: 0
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m_TagString: Untagged
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
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MonoBehaviour:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1353443575}
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Transform:
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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 1353443575}
serializedVersion: 2
m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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GameObject: GameObject:
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@@ -5268,7 +5330,6 @@ Transform:
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- {fileID: 677239972} - {fileID: 677239972}
- {fileID: 345284523} - {fileID: 345284523}
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- {fileID: 1623193886} - {fileID: 1623193886}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5546,8 +5607,8 @@ MonoBehaviour:
m_fontMaterials: [] m_fontMaterials: []
m_fontColor32: m_fontColor32:
serializedVersion: 2 serializedVersion: 2
rgba: 4281479730 rgba: 4294967295
m_fontColor: {r: 0.19607843, g: 0.19607843, b: 0.19607843, a: 1} m_fontColor: {r: 1, g: 1, b: 1, a: 1}
m_enableVertexGradient: 0 m_enableVertexGradient: 0
m_colorMode: 3 m_colorMode: 3
m_fontColorGradient: m_fontColorGradient:
@@ -5825,6 +5886,7 @@ RectTransform:
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- {fileID: 1073543341} - {fileID: 1073543341}
- {fileID: 265447349} - {fileID: 265447349}
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- {fileID: 1213683511} - {fileID: 1213683511}
m_Father: {fileID: 0} m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
@@ -5851,6 +5913,7 @@ MonoBehaviour:
panel_totalprogress: {fileID: 0} panel_totalprogress: {fileID: 0}
panel_productionprogress: {fileID: 0} panel_productionprogress: {fileID: 0}
panel_workprogress: {fileID: 0} panel_workprogress: {fileID: 0}
panel_exitbranch: {fileID: 0}
--- !u!1001 &1853653849 --- !u!1001 &1853653849
PrefabInstance: PrefabInstance:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@@ -25,6 +25,7 @@ namespace Samkwang
canvasTop.panel_toptoolbar.onClickTotalProgress += canvasPopup.panel_totalprogress.OnSelected; canvasTop.panel_toptoolbar.onClickTotalProgress += canvasPopup.panel_totalprogress.OnSelected;
canvasTop.panel_toptoolbar.onClickProductionProgress += canvasPopup.panel_productionprogress.OnSelected; canvasTop.panel_toptoolbar.onClickProductionProgress += canvasPopup.panel_productionprogress.OnSelected;
canvasTop.panel_toptoolbar.onClickWorkProgress += canvasPopup.panel_workprogress.OnSelected; canvasTop.panel_toptoolbar.onClickWorkProgress += canvasPopup.panel_workprogress.OnSelected;
canvasTop.panel_toptoolbar.onClickExit += canvasPopup.panel_exitbranch.Open;
canvasLeft.panel_toolbar.onClickChangedView += viewManager.ChangedView; canvasLeft.panel_toolbar.onClickChangedView += viewManager.ChangedView;
canvasLeft.panel_toolbar.onClickScreenInitialization += SceneReLoad; canvasLeft.panel_toolbar.onClickScreenInitialization += SceneReLoad;
@@ -38,6 +39,8 @@ namespace Samkwang
canvasPopup.panel_machinedetaildashboard.onClickDataDashboardButton += canvasPopup.panel_machinedatadashboard.Open; canvasPopup.panel_machinedetaildashboard.onClickDataDashboardButton += canvasPopup.panel_machinedatadashboard.Open;
canvasPopup.panel_exitbranch.isClickUI += canvasTop.panel_toptoolbar.SetClickable;
libraryManager.onUpdateMachineFilters += canvasPopup.panel_library.UpdateFileterList; libraryManager.onUpdateMachineFilters += canvasPopup.panel_library.UpdateFileterList;
libraryManager.onLibraryFilterigComplete += canvasPopup.panel_library.AddLibrarayButtons; libraryManager.onLibraryFilterigComplete += canvasPopup.panel_library.AddLibrarayButtons;
libraryManager.onAllMachinesReady += canvasPopup.panel_library.SetAllMachines; libraryManager.onAllMachinesReady += canvasPopup.panel_library.SetAllMachines;
@@ -79,6 +82,7 @@ namespace Samkwang
controller.option.isFirstPersonView = false; controller.option.isFirstPersonView = false;
SceneManager.LoadScene(SceneManager.GetActiveScene().name); SceneManager.LoadScene(SceneManager.GetActiveScene().name);
} }
} }
} }

View File

@@ -1,20 +0,0 @@
using UnityEngine;
using UnityEngine.SceneManagement;
public class Test : MonoBehaviour
{
// Start is called once before the first execution of Update after the MonoBehaviour is created
void Start()
{
}
// Update is called once per frame
void Update()
{
if (Input.GetKey(KeyCode.Escape))
{
SceneManager.LoadScene("BranchSelection");
}
}
}

View File

@@ -1,2 +0,0 @@
fileFormatVersion: 2
guid: 845acf9b75972ea4e8ec8b0b102bdf3c

View File

@@ -11,6 +11,7 @@ namespace Samkwang
public Panel_TotalProgress panel_totalprogress; public Panel_TotalProgress panel_totalprogress;
public Panel_ProductionProgress panel_productionprogress; public Panel_ProductionProgress panel_productionprogress;
public Panel_WorkProgress panel_workprogress; public Panel_WorkProgress panel_workprogress;
public Panel_ExitBranch panel_exitbranch;
public void Awake() public void Awake()
{ {
@@ -20,6 +21,7 @@ namespace Samkwang
panel_totalprogress = transform.GetComponentInChildren<Panel_TotalProgress>(true); panel_totalprogress = transform.GetComponentInChildren<Panel_TotalProgress>(true);
panel_productionprogress = transform.GetComponentInChildren<Panel_ProductionProgress>(true); panel_productionprogress = transform.GetComponentInChildren<Panel_ProductionProgress>(true);
panel_workprogress = transform.GetComponentInChildren<Panel_WorkProgress>(true); panel_workprogress = transform.GetComponentInChildren<Panel_WorkProgress>(true);
panel_exitbranch = transform.GetComponentInChildren<Panel_ExitBranch>(true);
panel_library.Init(); panel_library.Init();
panel_machinedatadashboard.Init(); panel_machinedatadashboard.Init();
@@ -27,6 +29,7 @@ namespace Samkwang
panel_totalprogress.Init(); panel_totalprogress.Init();
panel_productionprogress.Init(); panel_productionprogress.Init();
panel_workprogress.Init(); panel_workprogress.Init();
panel_exitbranch.Init();
} }
} }
} }

View File

@@ -0,0 +1,73 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Samkwang
{
public class Panel_ExitBranch : MonoBehaviour
{
public Button Button_Exit;
public Button Button_Cancel;
private Panel_Effect effect;
public Action<bool> isClickUI;
public void Init()
{
var buttonDict = BuildComponentDict<Button>(transform);
Button_Exit = GetOrNull(buttonDict, nameof(Button_Exit));
Button_Cancel = GetOrNull(buttonDict, nameof(Button_Cancel));
Button_Exit.onClick.AddListener(OnClickExitButton);
Button_Cancel.onClick.AddListener(OnClickCancelButton);
effect = FindAnyObjectByType<Panel_Effect>(FindObjectsInactive.Include);
}
private Dictionary<string, T> BuildComponentDict<T>(Transform root, bool includeInactive = true) where T : Component
{
var dict = new Dictionary<string, T>();
var components = root.GetComponentsInChildren<T>(includeInactive);
foreach (var comp in components)
{
if (string.IsNullOrEmpty(comp.name))
continue;
if (!dict.ContainsKey(comp.name))
{
dict[comp.name] = comp;
}
}
return dict;
}
private T GetOrNull<T>(Dictionary<string, T> dict, string name) where T : UnityEngine.Object
{
dict.TryGetValue(name, out var value);
return value;
}
public void Open()
{
gameObject.SetActive(true);
effect.ActivePanel();
gameObject.transform.SetAsLastSibling();
isClickUI?.Invoke(true);
}
public void Close()
{
effect.DeactivePanel();
gameObject.SetActive(false);
isClickUI?.Invoke(false);
}
private void OnClickExitButton()
{
SceneManager.LoadScene("BranchSelection");
}
private void OnClickCancelButton()
{
Close();
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: 13da59bb75a29aa41ab192cdb6ce1785

View File

@@ -89,10 +89,6 @@ namespace Samkwang
{ {
dict[comp.name] = comp; dict[comp.name] = comp;
} }
else
{
Debug.LogWarning($"[Init] Áߺ¹µÈ name ¹«½ÃµÊ: {typeof(T).Name} - \"{comp.name}\"");
}
} }
return dict; return dict;

View File

@@ -12,6 +12,7 @@ namespace Samkwang
canvasPopup.panel_branchselectionmap.onSetlocations += canvasPopup.panel_branchselection.CreateBranchLocationButton; canvasPopup.panel_branchselectionmap.onSetlocations += canvasPopup.panel_branchselection.CreateBranchLocationButton;
canvasPopup.panel_branchselectionmap.onLoadBranchScene += canvasPopup.panel_branchloading.LoadBranch; canvasPopup.panel_branchselectionmap.onLoadBranchScene += canvasPopup.panel_branchloading.LoadBranch;
canvasPopup.panel_branchselectionmap.onClickExitButton += canvasPopup.panel_exitprogram.Open;
} }
} }
} }

View File

@@ -9,6 +9,7 @@ namespace Samkwang
public Panel_BranchSelectionMap panel_branchselectionmap; public Panel_BranchSelectionMap panel_branchselectionmap;
public Panel_BranchSelection panel_branchselection; public Panel_BranchSelection panel_branchselection;
public Panel_BranchLoading panel_branchloading; public Panel_BranchLoading panel_branchloading;
public Panel_ExitProgram panel_exitprogram;
private void Awake() private void Awake()
{ {
@@ -16,6 +17,12 @@ namespace Samkwang
panel_branchselectionmap = FindAnyObjectByType<Panel_BranchSelectionMap>(FindObjectsInactive.Include); panel_branchselectionmap = FindAnyObjectByType<Panel_BranchSelectionMap>(FindObjectsInactive.Include);
panel_branchselection = FindAnyObjectByType<Panel_BranchSelection>(FindObjectsInactive.Include); panel_branchselection = FindAnyObjectByType<Panel_BranchSelection>(FindObjectsInactive.Include);
panel_branchloading = FindAnyObjectByType<Panel_BranchLoading>(FindObjectsInactive.Include); panel_branchloading = FindAnyObjectByType<Panel_BranchLoading>(FindObjectsInactive.Include);
panel_exitprogram = FindAnyObjectByType<Panel_ExitProgram>(FindObjectsInactive.Include);
panel_branchselectionmap.Init();
panel_branchselection.Init();
panel_branchloading.Init();
panel_exitprogram.Init();
} }
} }
} }

View File

@@ -12,10 +12,10 @@ namespace Samkwang
public Slider Slider_LoadingProgress; public Slider Slider_LoadingProgress;
public string nextSceneName; public string nextSceneName;
public void Awake() public void Init()
{ {
Image_BranchThumbnail = transform.Find(nameof(Image_BranchThumbnail)).GetComponent<Image>(); Image_BranchThumbnail = transform.GetChild(0).GetComponent<Image>();
Slider_LoadingProgress = transform.Find(nameof(Slider_LoadingProgress)).GetComponent<Slider>(); Slider_LoadingProgress = transform.GetComponentInChildren<Slider>(true);
} }
public void LoadBranch(UI_BranchLocation branchLocation) public void LoadBranch(UI_BranchLocation branchLocation)
{ {
@@ -30,27 +30,31 @@ namespace Samkwang
private IEnumerator WaitAndLoad() private IEnumerator WaitAndLoad()
{ {
yield return null; yield return null;
StartCoroutine(LoadNextSceneAsync()); yield return StartCoroutine(LoadNextSceneAsync());
} }
IEnumerator LoadNextSceneAsync() IEnumerator LoadNextSceneAsync()
{ {
yield return null;
AsyncOperation asyncOp = SceneManager.LoadSceneAsync(nextSceneName); AsyncOperation asyncOp = SceneManager.LoadSceneAsync(nextSceneName);
asyncOp.allowSceneActivation = false; asyncOp.allowSceneActivation = false;
float loadProgress = 0f; float displayedProgress = 0f;
while (loadProgress < 1f)
while (!asyncOp.isDone)
{ {
loadProgress += Time.deltaTime * 1f; float targetProgress = Mathf.Clamp01(asyncOp.progress / 0.9f);
Slider_LoadingProgress.value = loadProgress; displayedProgress = Mathf.MoveTowards(displayedProgress, targetProgress, Time.deltaTime * 1f);
Slider_LoadingProgress.value = displayedProgress;
if (asyncOp.progress >= 0.9f && displayedProgress >= 0.99f)
{
Slider_LoadingProgress.value = 1f;
yield return new WaitForSeconds(0.5f);
asyncOp.allowSceneActivation = true;
}
yield return null; yield return null;
} }
Slider_LoadingProgress.value = 1f;
yield return new WaitForSeconds(0.5f);
asyncOp.allowSceneActivation = true;
} }
} }
} }

View File

@@ -1,19 +1,20 @@
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
using UnityEngine; using UnityEngine;
using UnityEngine.UI;
using WI; using WI;
namespace Samkwang namespace Samkwang
{ {
public class Panel_BranchSelection : MonoBehaviour public class Panel_BranchSelection : MonoBehaviour
{ {
public RectTransform Content; public ScrollRect ScrollView_Selected;
public UI_BranchLocationButton prf_branchLocationButton; public UI_BranchLocationButton prf_branchLocationButton;
public List<UI_BranchLocationButton> branchLocationButtons = new List<UI_BranchLocationButton>(); public List<UI_BranchLocationButton> branchLocationButtons = new List<UI_BranchLocationButton>();
private void Awake() public void Init()
{ {
Content = transform.GetComponentsInChildren<RectTransform>().FirstOrDefault(t => t.name == nameof(Content)); ScrollView_Selected = transform.GetComponentInChildren<ScrollRect>();
prf_branchLocationButton = Resources.Load<UI_BranchLocationButton>("Prefabs/UI/PRF_UI_BranchLocationButton"); prf_branchLocationButton = Resources.Load<UI_BranchLocationButton>("Prefabs/UI/PRF_UI_BranchLocationButton");
} }
public void CreateBranchLocationButton(List<UI_BranchLocation> branchLocations) public void CreateBranchLocationButton(List<UI_BranchLocation> branchLocations)
@@ -21,7 +22,7 @@ namespace Samkwang
foreach(var branchLocation in branchLocations) foreach(var branchLocation in branchLocations)
{ {
var branchName = ChangedBranchName(branchLocation.name); var branchName = ChangedBranchName(branchLocation.name);
var branchLocationButton = Instantiate(prf_branchLocationButton, Content); var branchLocationButton = Instantiate(prf_branchLocationButton, ScrollView_Selected.content);
branchLocationButton.SetBranchLocationButton(branchName, branchLocation); branchLocationButton.SetBranchLocationButton(branchName, branchLocation);
} }
} }

View File

@@ -12,30 +12,64 @@ namespace Samkwang
{ {
public RectTransform Image_Map; public RectTransform Image_Map;
public RectTransform LocationsParent; public RectTransform LocationsParent;
public Button Button_Exit;
public List<UI_BranchLocation> locations = new List<UI_BranchLocation>(); public List<UI_BranchLocation> locations = new List<UI_BranchLocation>();
public UI_BranchLocation selectedLocation; public UI_BranchLocation selectedLocation;
public Action<List<UI_BranchLocation>> onSetlocations; public Action<List<UI_BranchLocation>> onSetlocations;
public Action<UI_BranchLocation> onLoadBranchScene; public Action<UI_BranchLocation> onLoadBranchScene;
public Action onClickExitButton;
private Coroutine zoomCoroutine; private Coroutine zoomCoroutine;
public float targetZoom = 1.5f; public float targetZoom;
public float zoomDuration = 0.5f; public float zoomDuration;
public float moveDuration = 0.5f; public float moveDuration;
public void Awake() public void Init()
{ {
Image_Map = transform.Find("Image_Map").GetComponent<RectTransform>(); var rectDict = BuildComponentDict<RectTransform>(transform);
LocationsParent = transform.GetComponentsInChildren<RectTransform>().FirstOrDefault(t => t.name == nameof(LocationsParent)); var buttonDict = BuildComponentDict<Button>(transform);
Image_Map = GetOrNull(rectDict, nameof(Image_Map));
LocationsParent = GetOrNull(rectDict, nameof(LocationsParent));
Button_Exit = GetOrNull(buttonDict, nameof(Button_Exit));
locations = LocationsParent.GetComponentsInChildren<UI_BranchLocation>().ToList(); locations = LocationsParent.GetComponentsInChildren<UI_BranchLocation>().ToList();
Button_Exit.onClick.AddListener(OnClickExitButton);
SetLocationButtons(); SetLocationButtons();
} }
private Dictionary<string, T> BuildComponentDict<T>(Transform root, bool includeInactive = true) where T : Component
{
var dict = new Dictionary<string, T>();
var components = root.GetComponentsInChildren<T>(includeInactive);
foreach (var comp in components)
{
if (string.IsNullOrEmpty(comp.name))
continue;
if (!dict.ContainsKey(comp.name))
{
dict[comp.name] = comp;
}
}
return dict;
}
private T GetOrNull<T>(Dictionary<string, T> dict, string name) where T : UnityEngine.Object
{
dict.TryGetValue(name, out var value);
return value;
}
public void Start() public void Start()
{ {
onSetlocations?.Invoke(locations); onSetlocations?.Invoke(locations);
} }
private void OnClickExitButton()
{
onClickExitButton?.Invoke();
}
private void SetLocationButtons() private void SetLocationButtons()
{ {
foreach (var location in locations) foreach (var location in locations)

View File

@@ -0,0 +1,77 @@
using System;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Samkwang
{
public class Panel_ExitProgram : MonoBehaviour
{
public Button Button_Exit;
public Button Button_Cancel;
private Panel_Effect effect;
public Action<bool> isClickUI;
public void Init()
{
var buttonDict = BuildComponentDict<Button>(transform);
Button_Exit = GetOrNull(buttonDict, nameof(Button_Exit));
Button_Cancel = GetOrNull(buttonDict, nameof(Button_Cancel));
Button_Exit.onClick.AddListener(OnClickExitButton);
Button_Cancel.onClick.AddListener(OnClickCancelButton);
effect = FindAnyObjectByType<Panel_Effect>(FindObjectsInactive.Include);
}
private Dictionary<string, T> BuildComponentDict<T>(Transform root, bool includeInactive = true) where T : Component
{
var dict = new Dictionary<string, T>();
var components = root.GetComponentsInChildren<T>(includeInactive);
foreach (var comp in components)
{
if (string.IsNullOrEmpty(comp.name))
continue;
if (!dict.ContainsKey(comp.name))
{
dict[comp.name] = comp;
}
}
return dict;
}
private T GetOrNull<T>(Dictionary<string, T> dict, string name) where T : UnityEngine.Object
{
dict.TryGetValue(name, out var value);
return value;
}
public void Open()
{
gameObject.SetActive(true);
effect.ActivePanel();
gameObject.transform.SetAsLastSibling();
isClickUI?.Invoke(true);
}
public void Close()
{
effect.DeactivePanel();
gameObject.SetActive(false);
isClickUI?.Invoke(false);
}
private void OnClickExitButton()
{
#if UNITY_EDITOR
UnityEditor.EditorApplication.isPlaying = false;
#else
Application.Quit(); // ¾îÇø®ÄÉÀÌ¼Ç Á¾·á
#endif
}
private void OnClickCancelButton()
{
Close();
}
}
}

View File

@@ -0,0 +1,2 @@
fileFormatVersion: 2
guid: cd7ddf4ab5cc532408e8a619cf1bd453

View File

@@ -78,11 +78,11 @@ MonoBehaviour:
m_UseAdaptivePerformance: 1 m_UseAdaptivePerformance: 1
m_ColorGradingMode: 0 m_ColorGradingMode: 0
m_ColorGradingLutSize: 32 m_ColorGradingLutSize: 32
m_AllowPostProcessAlphaOutput: 0
m_UseFastSRGBLinearConversion: 0 m_UseFastSRGBLinearConversion: 0
m_SupportDataDrivenLensFlare: 1 m_SupportDataDrivenLensFlare: 1
m_SupportScreenSpaceLensFlare: 1 m_SupportScreenSpaceLensFlare: 1
m_GPUResidentDrawerMode: 0 m_GPUResidentDrawerMode: 0
m_UseLegacyLightmaps: 0
m_SmallMeshScreenPercentage: 0 m_SmallMeshScreenPercentage: 0
m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0 m_GPUResidentDrawerEnableOcclusionCullingInCameras: 0
m_ShadowType: 1 m_ShadowType: 1
@@ -100,15 +100,16 @@ MonoBehaviour:
m_Keys: [] m_Keys: []
m_Values: m_Values:
m_PrefilteringModeMainLightShadows: 3 m_PrefilteringModeMainLightShadows: 3
m_PrefilteringModeAdditionalLight: 4 m_PrefilteringModeAdditionalLight: 0
m_PrefilteringModeAdditionalLightShadows: 0 m_PrefilteringModeAdditionalLightShadows: 2
m_PrefilterXRKeywords: 1 m_PrefilterXRKeywords: 1
m_PrefilteringModeForwardPlus: 1 m_PrefilteringModeForwardPlus: 2
m_PrefilteringModeDeferredRendering: 0 m_PrefilteringModeDeferredRendering: 0
m_PrefilteringModeScreenSpaceOcclusion: 1 m_PrefilteringModeScreenSpaceOcclusion: 2
m_PrefilterDebugKeywords: 1 m_PrefilterDebugKeywords: 1
m_PrefilterWriteRenderingLayers: 0 m_PrefilterWriteRenderingLayers: 1
m_PrefilterHDROutput: 1 m_PrefilterHDROutput: 1
m_PrefilterAlphaOutput: 1
m_PrefilterSSAODepthNormals: 0 m_PrefilterSSAODepthNormals: 0
m_PrefilterSSAOSourceDepthLow: 1 m_PrefilterSSAOSourceDepthLow: 1
m_PrefilterSSAOSourceDepthMedium: 1 m_PrefilterSSAOSourceDepthMedium: 1
@@ -120,10 +121,10 @@ MonoBehaviour:
m_PrefilterSSAOSampleCountHigh: 1 m_PrefilterSSAOSampleCountHigh: 1
m_PrefilterDBufferMRT1: 1 m_PrefilterDBufferMRT1: 1
m_PrefilterDBufferMRT2: 1 m_PrefilterDBufferMRT2: 1
m_PrefilterDBufferMRT3: 0 m_PrefilterDBufferMRT3: 1
m_PrefilterSoftShadowsQualityLow: 0 m_PrefilterSoftShadowsQualityLow: 1
m_PrefilterSoftShadowsQualityMedium: 0 m_PrefilterSoftShadowsQualityMedium: 1
m_PrefilterSoftShadowsQualityHigh: 0 m_PrefilterSoftShadowsQualityHigh: 1
m_PrefilterSoftShadows: 0 m_PrefilterSoftShadows: 0
m_PrefilterScreenCoord: 1 m_PrefilterScreenCoord: 1
m_PrefilterNativeRenderPass: 1 m_PrefilterNativeRenderPass: 1

View File

@@ -56,7 +56,17 @@ MonoBehaviour:
- rid: 2598567180278956032 - rid: 2598567180278956032
- rid: 2598567180278956033 - rid: 2598567180278956033
m_RuntimeSettings: m_RuntimeSettings:
m_List: [] m_List:
- rid: 6852985685364965378
- rid: 6852985685364965379
- rid: 6852985685364965380
- rid: 6852985685364965381
- rid: 6852985685364965384
- rid: 6852985685364965385
- rid: 6852985685364965392
- rid: 6852985685364965394
- rid: 8712630790384254976
- rid: 2598567180278956032
m_AssetVersion: 8 m_AssetVersion: 8
m_ObsoleteDefaultVolumeProfile: {fileID: 0} m_ObsoleteDefaultVolumeProfile: {fileID: 0}
m_RenderingLayerNames: m_RenderingLayerNames:

View File

@@ -36,10 +36,8 @@ GraphicsSettings:
- {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 10783, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: [] m_PreloadedShaders: []
m_PreloadShadersBatchTimeLimit: -1 m_PreloadShadersBatchTimeLimit: -1
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0}
type: 0} m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd, type: 2}
m_CustomRenderPipeline: {fileID: 11400000, guid: 4b83569d67af61e458304325a23e5dfd,
type: 2}
m_TransparencySortMode: 0 m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1} m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1 m_DefaultRenderingPath: 1
@@ -60,8 +58,7 @@ GraphicsSettings:
m_FogKeepExp2: 1 m_FogKeepExp2: 1
m_AlbedoSwatchInfos: [] m_AlbedoSwatchInfos: []
m_RenderPipelineGlobalSettingsMap: m_RenderPipelineGlobalSettingsMap:
UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, UnityEngine.Rendering.Universal.UniversalRenderPipeline: {fileID: 11400000, guid: 18dc0cd2c080841dea60987a38ce93fa, type: 2}
type: 2}
m_LightsUseLinearIntensity: 1 m_LightsUseLinearIntensity: 1
m_LightsUseColorTemperature: 1 m_LightsUseColorTemperature: 1
m_LogWhenShaderIsCompiled: 0 m_LogWhenShaderIsCompiled: 0