fix 씬 이동 작업
This commit is contained in:
@@ -31,11 +31,11 @@ namespace UVC.UI.Commands
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//var building = ChunilENGSceneMain.Instance.building;
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//var building = ChunilENGSceneMain.Instance.building;
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//var floorIndex = target.y > 5f ? 2 : 1;
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//var floorIndex = target.y > 5f ? 2 : 1;
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//building.SetFloor(floorIndex);
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//building.SetFloor(floorIndex);
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//controller.currentDistance = curDistance;
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controller.currentDistance = curDistance;
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//controller.currentElevation = curElevation;
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controller.currentElevation = curElevation;
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//controller.currentAzimuth = curAzimuth;
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controller.currentAzimuth = curAzimuth;
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//controller.SetTargetPos(target);
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controller.SetTargetPos(target);
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}
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}
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}
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}
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@@ -1,18 +1,59 @@
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using UVC.UI.Commands;
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using ChunilENG.Management;
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using OCTOPUS_TWIN;
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using OCTOPUS_TWIN;
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using UnityEngine;
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using UnityEngine.InputSystem.XR;
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using UVC.UI.Commands;
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namespace ChunilENG.Command
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namespace ChunilENG.Command
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{
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{
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public class ChangedFloorCommand : ICommand
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public class ChangedFloorCommand : ICommand
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{
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{
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private int floorIndex;
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private int floorIndex;
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private OrbitalController controller;
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public ChangedFloorCommand(int floorIndex)
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public ChangedFloorCommand(int floorIndex)
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{
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{
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this.floorIndex = floorIndex;
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this.floorIndex = floorIndex;
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controller = OctopusTwinAppMain.Instance.cameraController;
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}
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}
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public void Execute(object? parameter = null)
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public async void Execute(object? parameter = null)
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{
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{
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var projectCotnroller = OctopusTwinAppMain.Instance.projectListController;
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if (UILoading.Instance != null)
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{
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UILoading.Instance.LoadProject(() => projectCotnroller.SceneTransition(floorIndex));
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}
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var uiIsActive = floorIndex == 2 ? true : false;
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var targetPos = Vector3.zero;
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var curDistance = 0f;
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var curElevation = 0f;
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var curAzimuth= 0f;
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if (uiIsActive)
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{
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targetPos = new Vector3(17f, 0.05f, -2.806954f);
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curDistance = 10f;
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curElevation = 23f;
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curAzimuth = 305f;
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}
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else
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{
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targetPos = new Vector3(26.7f, 20f, 205.3f);
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curDistance = 60f;
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curElevation = 56;
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curAzimuth = 136f;
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}
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controller.currentDistance = curDistance;
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controller.currentElevation = curElevation;
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controller.currentAzimuth = curAzimuth;
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controller.SetTargetPos(targetPos);
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var manager = ChunilENGSceneMain.Instance.GetManager<MachineInfoItemManager>();
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if (manager != null)
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manager.ActiveIcons(uiIsActive);
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//Ä«¸Þ¶ó À̵¿½Ã۰ÚÀ½.
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//var building = ChunilENGSceneMain.Instance.building;
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//var building = ChunilENGSceneMain.Instance.building;
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//building.SetFloor(floorIndex);
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//building.SetFloor(floorIndex);
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@@ -148,5 +148,12 @@ namespace ChunilENG.Management
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return viewPos.x > -0.1f && viewPos.x < 1.1f &&
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return viewPos.x > -0.1f && viewPos.x < 1.1f &&
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viewPos.y > -0.1f && viewPos.y < 1.1f;
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viewPos.y > -0.1f && viewPos.y < 1.1f;
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}
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}
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public void ActiveIcons(bool isActive)
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{
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foreach(var icon in itemToMachines.Keys)
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{
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icon.gameObject.SetActive(isActive);
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}
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}
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}
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}
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}
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}
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@@ -92,10 +92,12 @@ namespace ChunilENG
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{
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{
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if (OctopusTwinAppMain.Instance.cameraController == null)
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if (OctopusTwinAppMain.Instance.cameraController == null)
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return;
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return;
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if (hideObject == null)
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return;
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var cam = OctopusTwinAppMain.Instance.cameraController.Camera;
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var cam = OctopusTwinAppMain.Instance.cameraController.Camera;
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//if(>)
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//if(>)
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var isActive = cam.transform.position.y<8f ? true : false;
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var isActive = cam.transform.position.y<8f ? true : false;
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hideObject.gameObject.SetActive(isActive);
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hideObject.gameObject.SetActive(isActive);
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}
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}
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}
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}
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@@ -16,10 +16,13 @@ MonoBehaviour:
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description: "Location: \uC778\uCC9C\uAD11\uC5ED\uC2DC \uB0A8\uB3D9\uAD6C \uACE0\uC794\uB3D9
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description: "Location: \uC778\uCC9C\uAD11\uC5ED\uC2DC \uB0A8\uB3D9\uAD6C \uACE0\uC794\uB3D9
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727-4\nFile Size: 14.4MB \nLast Updated: 2026.02.11"
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727-4\nFile Size: 14.4MB \nLast Updated: 2026.02.11"
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thumbnail: {fileID: 21300000, guid: 205401cea8bd275449563f2073f42a43, type: 3}
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thumbnail: {fileID: 21300000, guid: 205401cea8bd275449563f2073f42a43, type: 3}
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curSceneStatus: 1
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modelPrefab: {fileID: 1600303972707744018, guid: 02de84299dbbd354fa8fe07b680d5d8c, type: 3}
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modelPrefab: {fileID: 1600303972707744018, guid: 02de84299dbbd354fa8fe07b680d5d8c, type: 3}
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sceneAssets:
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sceneAssets:
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- {fileID: 102900000, guid: eda0b8fb7e8c03642a26d0c819eb1630, type: 3}
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- {fileID: 102900000, guid: eda0b8fb7e8c03642a26d0c819eb1630, type: 3}
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- {fileID: 102900000, guid: 4496a3dbb8d263043a4460bac5382ac5, type: 3}
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volumeProfiles:
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volumeProfiles:
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- {fileID: 11400000, guid: effb784cf609a224abefb3ce73fa5e37, type: 2}
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- {fileID: 11400000, guid: acb38c230e250d64fbb3abdd5aeac83c, type: 2}
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- {fileID: 11400000, guid: acb38c230e250d64fbb3abdd5aeac83c, type: 2}
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staticCanvasPrefab: {fileID: 2790366768964733958, guid: 8d9932723a4c65b43b24708f39835e52, type: 3}
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staticCanvasPrefab: {fileID: 2790366768964733958, guid: 8d9932723a4c65b43b24708f39835e52, type: 3}
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popupCanvasPrefab: {fileID: 6863753461202511297, guid: 0312eabdb9db59f41b04acd492040a66, type: 3}
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popupCanvasPrefab: {fileID: 6863753461202511297, guid: 0312eabdb9db59f41b04acd492040a66, type: 3}
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@@ -16,7 +16,10 @@ MonoBehaviour:
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description: "Location: \uACBD\uC0C1\uB0A8\uB3C4 \uCC3D\uC6D0\uC2DC \uC131\uC0B0\uAD6C
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description: "Location: \uACBD\uC0C1\uB0A8\uB3C4 \uCC3D\uC6D0\uC2DC \uC131\uC0B0\uAD6C
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\uC815\uB3D9\uB85C 153 ?\nFile Size: 15MB\nLast Updated: 2026.02.11"
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\uC815\uB3D9\uB85C 153 ?\nFile Size: 15MB\nLast Updated: 2026.02.11"
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||||||
thumbnail: {fileID: 21300000, guid: eb13fc16ac6f16049acb9ccdd516c757, type: 3}
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thumbnail: {fileID: 21300000, guid: eb13fc16ac6f16049acb9ccdd516c757, type: 3}
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curSceneStatus: 3
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modelPrefab: {fileID: 7895599977219415672, guid: 1640d857ae03ade4f958a521e19f11cd, type: 3}
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modelPrefab: {fileID: 7895599977219415672, guid: 1640d857ae03ade4f958a521e19f11cd, type: 3}
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sceneAssets: []
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volumeProfiles: []
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||||||
staticCanvasPrefab: {fileID: 8033998068328256001, guid: 257ded03459cccb49b84a69fb54037de, type: 3}
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staticCanvasPrefab: {fileID: 8033998068328256001, guid: 257ded03459cccb49b84a69fb54037de, type: 3}
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||||||
popupCanvasPrefab: {fileID: 3178617709267424133, guid: f26776b9f8433c34b9e254b2a145b73b, type: 3}
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popupCanvasPrefab: {fileID: 3178617709267424133, guid: f26776b9f8433c34b9e254b2a145b73b, type: 3}
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||||||
sceneMain: {fileID: 3953432803056626161, guid: a35446b7bf8d6bf4595dac237037fcbd, type: 3}
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sceneMain: {fileID: 3953432803056626161, guid: a35446b7bf8d6bf4595dac237037fcbd, type: 3}
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@@ -16,7 +16,10 @@ MonoBehaviour:
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description: "Location: \uACBD\uAE30\uB3C4 \uC758\uC815\uBD80\uC2DC \uC790\uC77C\uB3D9\nFile
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description: "Location: \uACBD\uAE30\uB3C4 \uC758\uC815\uBD80\uC2DC \uC790\uC77C\uB3D9\nFile
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Size: 13MB\nLast Updated: 2026.02.11"
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Size: 13MB\nLast Updated: 2026.02.11"
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||||||
thumbnail: {fileID: 21300000, guid: 27104938b8e6c48428b4267d662a7299, type: 3}
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thumbnail: {fileID: 21300000, guid: 27104938b8e6c48428b4267d662a7299, type: 3}
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||||||
|
curSceneStatus: 2
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||||||
modelPrefab: {fileID: 1364758469199115521, guid: 423036aa0a8d7e54896acc2d79cf08b5, type: 3}
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modelPrefab: {fileID: 1364758469199115521, guid: 423036aa0a8d7e54896acc2d79cf08b5, type: 3}
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||||||
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sceneAssets: []
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||||||
|
volumeProfiles: []
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||||||
staticCanvasPrefab: {fileID: 9115987721486925841, guid: df39e435fbc6b27458c0ced9b20b0bd7, type: 3}
|
staticCanvasPrefab: {fileID: 9115987721486925841, guid: df39e435fbc6b27458c0ced9b20b0bd7, type: 3}
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||||||
popupCanvasPrefab: {fileID: 6944805395147841475, guid: 211ab265afe9f854bae51f1a2602c3f5, type: 3}
|
popupCanvasPrefab: {fileID: 6944805395147841475, guid: 211ab265afe9f854bae51f1a2602c3f5, type: 3}
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||||||
sceneMain: {fileID: 5850141579646257595, guid: 2b7f55830958f804aaad00ae1d4bbe6a, type: 3}
|
sceneMain: {fileID: 5850141579646257595, guid: 2b7f55830958f804aaad00ae1d4bbe6a, type: 3}
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84
Assets/Scripts/Manager/SceneController.cs
Normal file
84
Assets/Scripts/Manager/SceneController.cs
Normal file
@@ -0,0 +1,84 @@
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using Cysharp.Threading.Tasks;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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namespace OCTOPUS_TWIN.Management
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{
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public enum SceneStatus
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{
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None,
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Chunil,
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KepCo,
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HyundaiWia
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}
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public class SceneController
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{
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private Object currScene;
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private Object PrevScene;
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private SceneStatus curSceneStatus;
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public async UniTask SceneChange(Object scene, SceneStatus sceneStatus)
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{
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if (currScene == scene)
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return;
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await PrevSceneUnLoad();
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var operation = SceneManager.LoadSceneAsync(scene.name, LoadSceneMode.Additive);
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while (!operation.isDone)
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{
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// float progress = Mathf.Clamp01(t.progress / 0.9f);
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//if (progressBar != null)
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//{
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// progressBar.value = progress;
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//}
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//if (percentageText != null)
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//{
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// percentageText.text = Mathf.RoundToInt(progress * 100f) + "%";
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//}
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//// Check if the loading is nearly complete (at 90%)
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//if (operation.progress >= 0.9f)
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//{
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// // This is the final 10% where the scene is ready but not yet active
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// // You can add a manual delay or wait for a user input here
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// // For a smooth transition to 100% and activation:
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// progressBar.value = 1f;
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// if (percentageText != null)
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// {
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// percentageText.text = "100%";
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// }
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|
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// // Allow the scene to activate, completing the loading process
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// t.allowSceneActivation = true;
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|
//}
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//prevSceneAssets.Add(scene);
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await UniTask.NextFrame();
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}
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currScene = scene;
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PrevScene = scene;
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curSceneStatus = sceneStatus;
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}
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private async UniTask PrevSceneUnLoad()
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|
{
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|
if (PrevScene != null)
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|
{
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await SceneManager.UnloadSceneAsync(PrevScene.name);
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PrevScene = null;
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|
}
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|
}
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|
|
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|
/// <summary>
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|
/// Home일 경우 메인 systemScene 제외한 나머지 씬 언로드
|
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|
/// </summary>
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|
public async void OnClickHome()
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|
{
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await PrevSceneUnLoad();
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|
curSceneStatus = SceneStatus.None;
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|
}
|
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|
}
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|
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}
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2
Assets/Scripts/Manager/SceneController.cs.meta
Normal file
2
Assets/Scripts/Manager/SceneController.cs.meta
Normal file
@@ -0,0 +1,2 @@
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|
fileFormatVersion: 2
|
||||||
|
guid: 7806010f2ede23e408c867597ef3f285
|
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@@ -1,4 +1,5 @@
|
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using NUnit.Framework;
|
using NUnit.Framework;
|
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|
using OCTOPUS_TWIN.Management;
|
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using System.Collections.Generic;
|
using System.Collections.Generic;
|
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using UnityEngine;
|
using UnityEngine;
|
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using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
@@ -14,15 +15,15 @@ namespace OCTOPUS_TWIN
|
|||||||
[TextArea] public string description; // 설명
|
[TextArea] public string description; // 설명
|
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public Sprite thumbnail; // 썸네일 이미지
|
public Sprite thumbnail; // 썸네일 이미지
|
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|
|
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|
[Header("SceneType")]
|
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|
public SceneStatus curSceneStatus;
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|
|
||||||
[Header("3D Model")]
|
[Header("3D Model")]
|
||||||
public GameObject modelPrefab; // 로딩 후 켜질 실제 3D 모델 프리팹
|
public GameObject modelPrefab; // 로딩 후 켜질 실제 3D 모델 프리팹
|
||||||
|
|
||||||
[Header("Scenes")]
|
[Header("Scenes")]
|
||||||
public List<Object> sceneAssets;
|
public List<Object> sceneAssets;
|
||||||
|
|
||||||
[Header("LightMaps")]
|
|
||||||
public List<LightmapData> lightmapDatas;
|
|
||||||
|
|
||||||
[Header("VolumeProfile")]
|
[Header("VolumeProfile")]
|
||||||
public List<VolumeProfile> volumeProfiles;
|
public List<VolumeProfile> volumeProfiles;
|
||||||
|
|
||||||
|
|||||||
@@ -2,6 +2,7 @@
|
|||||||
using Cysharp.Threading.Tasks;
|
using Cysharp.Threading.Tasks;
|
||||||
using HyundaiWIA;
|
using HyundaiWIA;
|
||||||
using KEPCO;
|
using KEPCO;
|
||||||
|
using OCTOPUS_TWIN.Management;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using UnityEngine.Rendering;
|
using UnityEngine.Rendering;
|
||||||
@@ -41,8 +42,7 @@ namespace OCTOPUS_TWIN
|
|||||||
public ProjectData currentProjectData;
|
public ProjectData currentProjectData;
|
||||||
[SerializeField]
|
[SerializeField]
|
||||||
private Volume volume;
|
private Volume volume;
|
||||||
private List<Object> prevSceneAssets = new();
|
private SceneController sceneController =new();
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
GenerateList();
|
GenerateList();
|
||||||
@@ -175,82 +175,45 @@ namespace OCTOPUS_TWIN
|
|||||||
private async UniTask SwitchModel(ProjectData data)
|
private async UniTask SwitchModel(ProjectData data)
|
||||||
{
|
{
|
||||||
// 기존에 켜져 있던 모델들 모두 끄기 (초기화)
|
// 기존에 켜져 있던 모델들 모두 끄기 (초기화)
|
||||||
|
CanvasReset();
|
||||||
|
|
||||||
|
await LoadActiveProjectScene(data.sceneAssets[0],data.curSceneStatus);
|
||||||
|
|
||||||
await LoadActiveProjectScene(data);
|
|
||||||
currentProjectData = data;
|
currentProjectData = data;
|
||||||
|
|
||||||
//SetActiveProgjectDataObject(modelRoot, currentProjectData.modelPrefab.name, true);
|
|
||||||
SetActiveProgjectDataObject(staticCanvasRoot, currentProjectData.staticCanvasPrefab.name, true);
|
SetActiveProgjectDataObject(staticCanvasRoot, currentProjectData.staticCanvasPrefab.name, true);
|
||||||
SetActiveProgjectDataObject(sceneMainRoot, currentProjectData.sceneMain.name, true);
|
SetActiveProgjectDataObject(sceneMainRoot, currentProjectData.sceneMain.name, true);
|
||||||
SetActiveProgjectDataObject(popupCanvasRoot, currentProjectData.popupCanvasPrefab.name, true);
|
SetActiveProgjectDataObject(popupCanvasRoot, currentProjectData.popupCanvasPrefab.name, true);
|
||||||
SetActiveProgjectDataObject(labelCanvasRoot, currentProjectData.labelCanvas.name, true);
|
SetActiveProgjectDataObject(labelCanvasRoot, currentProjectData.labelCanvas.name, true);
|
||||||
switch (currentProjectData.projectName)
|
|
||||||
|
switch (data.curSceneStatus)
|
||||||
{
|
{
|
||||||
case "Chunil":
|
case SceneStatus.Chunil:
|
||||||
ChunilENGSceneMain.Instance.InitSceneMain();
|
ChunilENGSceneMain.Instance.InitSceneMain();
|
||||||
break;
|
break;
|
||||||
case "KEPCO":
|
case SceneStatus.KepCo:
|
||||||
KEPCOSceneMain.Instance.InitSceneMain();
|
KEPCOSceneMain.Instance.InitSceneMain();
|
||||||
break;
|
break;
|
||||||
case "HyundaiWIA":
|
case SceneStatus.HyundaiWia:
|
||||||
HyundaiWIASceneMain.Instance.InitSceneMain();
|
HyundaiWIASceneMain.Instance.InitSceneMain();
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
private async UniTask LoadActiveProjectScene(ProjectData data)
|
public async UniTask SceneTransition(int index)
|
||||||
{
|
{
|
||||||
//이전 씬 UnLoad
|
var sceneIndex = index == 2 ? 0 : 1;
|
||||||
if (prevSceneAssets.Count != 0)
|
if (currentProjectData.sceneAssets.Count > sceneIndex)
|
||||||
{
|
{
|
||||||
foreach (var unloadAsset in prevSceneAssets)
|
var transitionScene = currentProjectData.sceneAssets[sceneIndex];
|
||||||
{
|
await LoadActiveProjectScene(transitionScene, currentProjectData.curSceneStatus);
|
||||||
await SceneManager.UnloadSceneAsync(unloadAsset.name);
|
|
||||||
}
|
|
||||||
prevSceneAssets.Clear();
|
|
||||||
}
|
|
||||||
|
|
||||||
foreach (var scene in data.sceneAssets)
|
|
||||||
{
|
|
||||||
//로딩바 만들어줘야함
|
|
||||||
AsyncOperation t = SceneManager.LoadSceneAsync(scene.name, LoadSceneMode.Additive);
|
|
||||||
|
|
||||||
while (!t.isDone)
|
|
||||||
{
|
|
||||||
float progress = Mathf.Clamp01(t.progress / 0.9f);
|
|
||||||
|
|
||||||
//if (progressBar != null)
|
|
||||||
//{
|
|
||||||
// progressBar.value = progress;
|
|
||||||
//}
|
|
||||||
|
|
||||||
//if (percentageText != null)
|
|
||||||
//{
|
|
||||||
// percentageText.text = Mathf.RoundToInt(progress * 100f) + "%";
|
|
||||||
//}
|
|
||||||
|
|
||||||
//// Check if the loading is nearly complete (at 90%)
|
|
||||||
//if (operation.progress >= 0.9f)
|
|
||||||
//{
|
|
||||||
// // This is the final 10% where the scene is ready but not yet active
|
|
||||||
// // You can add a manual delay or wait for a user input here
|
|
||||||
|
|
||||||
// // For a smooth transition to 100% and activation:
|
|
||||||
// progressBar.value = 1f;
|
|
||||||
// if (percentageText != null)
|
|
||||||
// {
|
|
||||||
// percentageText.text = "100%";
|
|
||||||
// }
|
|
||||||
|
|
||||||
// // Allow the scene to activate, completing the loading process
|
|
||||||
// t.allowSceneActivation = true;
|
|
||||||
//}
|
|
||||||
prevSceneAssets.Add(scene);
|
|
||||||
await UniTask.NextFrame();
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private async UniTask LoadActiveProjectScene(Object mainScene, SceneStatus status)
|
||||||
|
{
|
||||||
|
await sceneController.SceneChange(mainScene, status);
|
||||||
|
}
|
||||||
|
|
||||||
private void SetActiveProgjectDataObject(Transform parent, string targetName, bool isOn)
|
private void SetActiveProgjectDataObject(Transform parent, string targetName, bool isOn)
|
||||||
{
|
{
|
||||||
Transform targetModel = FindInChildren(parent, targetName);
|
Transform targetModel = FindInChildren(parent, targetName);
|
||||||
@@ -277,13 +240,7 @@ namespace OCTOPUS_TWIN
|
|||||||
public void ReturnHome()
|
public void ReturnHome()
|
||||||
{
|
{
|
||||||
CanvasReset();
|
CanvasReset();
|
||||||
if (prevSceneAssets.Count > 0)
|
sceneController.OnClickHome();
|
||||||
{
|
|
||||||
foreach (var scene in prevSceneAssets)
|
|
||||||
{
|
|
||||||
SceneManager.UnloadSceneAsync(scene.name);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
// 모델 다 끄기
|
// 모델 다 끄기
|
||||||
if (modelRoot != null)
|
if (modelRoot != null)
|
||||||
{
|
{
|
||||||
|
|||||||
Reference in New Issue
Block a user