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Frontec/Assets/Scripts/Scene/FrontecScene.cs
jmaniuvc 2936c48466 Frontec
2025-02-24 12:12:52 +09:00

64 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Noah;
public class FrontecScene : BaseScene
{
protected override bool Init()
{
if (base.Init())
return false;
SceneType = Define.Scene.Frontec;
return true;
}
private void Start()
{
//Test script
Dictionary<int, Noah.Record> testAddress = Managers.Data.AddressSpaceDatas;
Noah.Record record = testAddress[9];
foreach (var message in record.message)
{
Debug.Log(message.name);
}
var temp = record.message.Find(x => x.name == "device_status").value;
Debug.Log($" 상태정보 : {temp}");
/*
설비상태 device_status
누적생산량 device_status
일일생산량 #1 daily_count_1_A
일일생산량 #2 daily_count_1_B
메인 에어 압력 main_air_pressure
어깨 메탈 온도 조작측 sholder_metal_control_temperature
어깨 메탈 온도 절단측 sholder_metal_cutting_temperature
윤활유 공급 압력 lubricant_supply_pressure
가공유 공급 압력 process_oil_pressure
어깨메탈 오일공급 압력 조작측 sholder_metal_oil_supply_pressure_control
어깨메탈 오일공급 압력 절단측 sholder_metal_oil_supply_cutting_control
유압유니트 레벨 경고 oil_pressure_level_warning
메인모터 회전수 (생산량 반영) main_motor_rpm
* device_status
* cumulative_count_1
* daily_count_1_A
* daily_count_1_B
* main_air_pressure
* sholder_metal_control_temperature
* sholder_metal_cutting_temperature
* lubricant_supply_pressure
* process_oil_pressure
*/
}
}