30 lines
730 B
C#
30 lines
730 B
C#
using System;
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using UnityEditor;
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using UnityEngine;
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using UnityEngine.UIElements;
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using WIFramework.UI;
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[CanEditMultipleObjects]
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[CustomEditor(typeof(UISimpleAnimator))]
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public class UIAnimationEditor : Editor
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{
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UISimpleAnimator anim;
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private void OnEnable()
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{
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anim = target as UISimpleAnimator;
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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if (GUILayout.Button("SetStartState"))
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anim.SaveOrigin();
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if (GUILayout.Button("SetTargetState"))
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anim.SaveTarget();
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if (GUILayout.Button("Reset"))
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anim.SetOrigin();
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if (GUILayout.Button("PreviewTargetState"))
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anim.SetTarget();
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}
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}
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