using System.Collections; using System.Collections.Generic; using System.Xml.Serialization; using UnityEngine; public class Define { public enum UIEvent { Click, Pressed, PointerDown, PointerUp, } public enum Scene { Unknown, Dev, Game, Frontec, } public enum Sound { Bgm, Effect, Speech, Max, } public enum AnimState { None, Idle, Sweat, Walking, Working, Attack, } public enum JobTitleType { Intern = 0, // 인게임에 배치만 하고 아무것도 안함 Sinib, // 주인공 시작 Daeri, Gwajang, Bujang, Esa, Sajang, Cat, } public const int JOB_TITLE_TYPE_COUNT = (int)JobTitleType.Sajang + 1; // 고양이 제외 public const int MAX_COLLECTION_COUNT = 100; public const int MAX_PROJECT_COUNT = 10; public const int MAX_ENDING_COUNT = 10; public enum StatType { MaxHp, WorkAbility, Likeability, Luck, Stress } public enum RewardType { Hp, WorkAbility, Likeability, Luck, Stress, Money, Block, SalaryIncrease, Promotion } public const int BlockHit = 4500; public const int BlockEventId = 5020; public const int PleaseTouchScreen = 6501; public const int BuyBlock = 6502; public const int BuySalary = 6503; public const int BuyAdRemover = 6504; public const int MakeBlock = 6505; public const int MakeSalary = 6506; public const int MakeLuck = 6507; public const int SalaryText = 9000; public const int MaxHpText = 9001; public const int AttackText = 9002; public const int ProjectCooltimeText = 9003; public const int SalaryIncreaseText = 9004; public const int MoneyIncreaseText = 9005; public const int BlockSuccessText = 9006; public const int StartButtonText = 19997; public const int ContinueButtonText = 19998; public const int CollectionButtonText = 19999; public const int PleaseWriteNickName = 20000; public const int Sinibe = 20001; public const int TouchToScreen = 20002; public const int Upgrade = 20003; public const int LetsBattle = 20004; public const int CollectionPageTitle = 20005; public const int CollectionPageTab1 = 20006; public const int CollectionPageTab2 = 20007; public const int BattleConfirm = 20008; public const int LetsBattleButton = 20009; public const int PromoteSuccess = 20010; public const int PromoteFail = 20011; public const int SalaryNegotiationSuccess = 20012; public const int SalaryNegotiationFail = 20013; public const int GoHomeEvent = 20014; public const int ProjectConfirmText = 20015; public const int DialogueSuccess = 20016; public const int GoHomeSuccess = 20017; public const int ProjectSuccess = 20018; public const int Intro1 = 20019; public const int Intro2 = 20020; public const int Intro3 = 20021; public const int DataResetConfirm = 20022; public const int ContinueGame = 20023; public const int GoToTitle = 20024; public const int WatchAD = 20025; public const int CollectionSuccessPopup = 20026; }