using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_TextManager : MonoBehaviour { public Text log1, log2, log3, log4, log5, log6, log7, log8, log9, log10, log11, log12, log13, log14, log15, log16, log17, log18, log19, log20, log21, log22; /* void Update() { // »ý¼ºµÈ ÆÐ³Î ÅØ½ºÆ®¿¡ GetComponent() Àü´Þ GetComponent(); } */ public void TextCopy(Text dataValue, string name) { switch (name) { case "Panel": dataValue.text = log1.text; break; case "Panel2": dataValue.text = log2.text; break; case "Panel3": dataValue.text = log3.text; break; case "Panel4": dataValue.text = log4.text; break; case "Panel5": dataValue.text = log5.text; break; case "Panel6": dataValue.text = log6.text; break; case "Panel7": dataValue.text = log7.text; break; case "Panel8": dataValue.text = log8.text; break; case "Panel9": dataValue.text = log9.text; break; case "Panel10": dataValue.text = log10.text; break; case "Panel11": dataValue.text = log11.text; break; case "Panel12": dataValue.text = log12.text; break; case "Panel13": dataValue.text = log13.text; break; case "Panel14": dataValue.text = log14.text; break; case "Panel15": dataValue.text = log15.text; break; case "Panel16": dataValue.text = log16.text; break; case "Panel17": dataValue.text = log17.text; break; case "Panel18": dataValue.text = log18.text; break; case "Panel19": dataValue.text = log19.text; break; case "Panel20": dataValue.text = log20.text; break; case "Panel21": dataValue.text = log21.text; break; case "Panel22": dataValue.text = log22.text; break; } } }