using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class UI_Text : MonoBehaviour { //private GameObject mqtt; public Text dataValue; private GameObject textManager; private void Start() { //mqtt = GameObject.Find("M2MQTT"); textManager = GameObject.Find("UI_TextManager"); } /* void Update() { //dataValue.text = mqtt.GetComponent().log1.ToString(); //¾ÈµÊ //textManager.GetComponent().TextCopy(dataValue, this.name); } */ }