using UnityEngine; public class UI : MonoBehaviour { public bool panelState; public GameObject panel; public Transform playerPosition; public int i; void Start() { panelState = false; panel.SetActive(false); } public void Active() { panel.SetActive(true); panelState = true; } public void Destroy() { panel.SetActive(false); panelState = false; } /* public void LookPlayer(Transform player) { transform.LookAt(player); } */ /* private void Update() { if (panelState == true) { transform.LookAt(playerPosition); } } */ }