using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using Noah; [Serializable] public class Record { public int id; public string edgeName; public List message; } [Serializable] public class Message { public string tagId; public string name; public int value; } [Serializable] public class AddressSpaceData : ILoader { public int status; public string code; public string message; public List record; public object remark; public Dictionary MakeDic() { Dictionary dict = new Dictionary(); foreach (Record rcd in record) dict.Add(rcd.id, rcd); return dict; } public bool Validate() { throw new NotImplementedException(); } }