using UnityEditor; using UnityEngine; namespace WIFramework.Util.InspectorEditor { [CustomEditor(typeof(LabelPrinter))] public class LabelPrinterEditor : Editor { LabelPrinter printer; void OnEnable() { printer = target as LabelPrinter; } public override void OnInspectorGUI() { base.OnInspectorGUI(); if (GUILayout.Button("LabelingObjects")) printer.LabelingObjects(); if (GUILayout.Button("FindPreLabelObjects")) printer.FindPreLabelObjects(); } } }