21 lines
459 B
C#
21 lines
459 B
C#
using UnityEngine;
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namespace EnglewoodLAB.Object
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{
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public class CameraPoint : MonoBehaviour
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{
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public int floorIndex;
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public float azimuth;
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public float elevation;
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public float distance;
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public Transform TargetPivotTransform;
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private void Awake()
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{
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floorIndex = transform.GetComponentInParent<Floor>().index;
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TargetPivotTransform = transform;
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}
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}
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}
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