3.6 KiB
3.6 KiB
name, description
| name | description |
|---|---|
| scene-create | Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation. |
Scene / Create
Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
How to Call
HTTP API (Direct Tool Execution)
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:8080/api/tools/scene-create \
-H "Content-Type: application/json" \
-d '{
"path": "string_value",
"newSceneSetup": "string_value",
"newSceneMode": "string_value"
}'
With Authorization (if required)
curl -X POST http://localhost:8080/api/tools/scene-create \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"path": "string_value",
"newSceneSetup": "string_value",
"newSceneMode": "string_value"
}'
Input
| Name | Type | Required | Description |
|---|---|---|---|
path |
string |
Yes | Path to the scene file. Should end with ".unity" extension. |
newSceneSetup |
any |
No | |
newSceneMode |
any |
No |
Input JSON Schema
{
"type": "object",
"properties": {
"path": {
"type": "string",
"description": "Path to the scene file. Should end with \u0022.unity\u0022 extension."
},
"newSceneSetup": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup"
},
"newSceneMode": {
"$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode"
}
},
"$defs": {
"UnityEditor.SceneManagement.NewSceneSetup": {
"type": "string",
"enum": [
"EmptyScene",
"DefaultGameObjects"
]
},
"UnityEditor.SceneManagement.NewSceneMode": {
"type": "string",
"enum": [
"Single",
"Additive"
]
}
},
"required": [
"path"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow",
"description": "Scene reference. Used to find a Scene."
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow": {
"type": "object",
"properties": {
"Name": {
"type": "string"
},
"IsLoaded": {
"type": "boolean"
},
"IsDirty": {
"type": "boolean"
},
"IsSubScene": {
"type": "boolean"
},
"IsValidScene": {
"type": "boolean",
"description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid."
},
"RootCount": {
"type": "integer"
},
"path": {
"type": "string",
"description": "Path to the Scene within the project. Starts with \u0027Assets/\u0027"
},
"buildIndex": {
"type": "integer",
"description": "Build index of the Scene in the Build Settings."
},
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is \u00270\u0027, then it will be used as \u0027null\u0027."
}
},
"required": [
"IsLoaded",
"IsDirty",
"IsSubScene",
"IsValidScene",
"RootCount",
"buildIndex",
"instanceID"
],
"description": "Scene reference. Used to find a Scene."
}
},
"required": [
"result"
]
}