3.6 KiB
3.6 KiB
name, description
| name | description |
|---|---|
| gameobject-destroy | Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. |
GameObject / Destroy
Destroy GameObject and all nested GameObjects recursively in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first.
How to Call
HTTP API (Direct Tool Execution)
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:8080/api/tools/gameobject-destroy \
-H "Content-Type: application/json" \
-d '{
"gameObjectRef": "string_value"
}'
With Authorization (if required)
curl -X POST http://localhost:8080/api/tools/gameobject-destroy \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"gameObjectRef": "string_value"
}'
Input
| Name | Type | Required | Description |
|---|---|---|---|
gameObjectRef |
any |
Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
{
"type": "object",
"properties": {
"gameObjectRef": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"gameObjectRef"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\u002BDestroyGameObjectResult"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject\u002BDestroyGameObjectResult": {
"type": "object",
"properties": {
"DestroyedName": {
"type": "string",
"description": "Name of the destroyed GameObject."
},
"DestroyedPath": {
"type": "string",
"description": "Hierarchy path of the destroyed GameObject."
},
"DestroyedInstanceId": {
"type": "integer",
"description": "Instance ID of the destroyed GameObject."
}
},
"required": [
"DestroyedInstanceId"
]
}
},
"required": [
"result"
]
}