4.5 KiB
4.5 KiB
name, description
| name | description |
|---|---|
| assets-prefab-instantiate | Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project. |
Assets / Prefab / Instantiate
Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
How to Call
HTTP API (Direct Tool Execution)
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:8080/api/tools/assets-prefab-instantiate \
-H "Content-Type: application/json" \
-d '{
"prefabAssetPath": "string_value",
"gameObjectPath": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false
}'
With Authorization (if required)
curl -X POST http://localhost:8080/api/tools/assets-prefab-instantiate \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"prefabAssetPath": "string_value",
"gameObjectPath": "string_value",
"position": "string_value",
"rotation": "string_value",
"scale": "string_value",
"isLocalSpace": false
}'
Input
| Name | Type | Required | Description |
|---|---|---|---|
prefabAssetPath |
string |
Yes | Prefab asset path. |
gameObjectPath |
string |
Yes | GameObject path in the current active scene. |
position |
any |
No | Transform position of the GameObject. |
rotation |
any |
No | Transform rotation of the GameObject. Euler angles in degrees. |
scale |
any |
No | Transform scale of the GameObject. |
isLocalSpace |
boolean |
No | World or Local space of transform. |
Input JSON Schema
{
"type": "object",
"properties": {
"prefabAssetPath": {
"type": "string",
"description": "Prefab asset path."
},
"gameObjectPath": {
"type": "string",
"description": "GameObject path in the current active scene."
},
"position": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Transform position of the GameObject."
},
"rotation": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Transform rotation of the GameObject. Euler angles in degrees."
},
"scale": {
"$ref": "#/$defs/UnityEngine.Vector3",
"description": "Transform scale of the GameObject."
},
"isLocalSpace": {
"type": "boolean",
"description": "World or Local space of transform."
}
},
"$defs": {
"UnityEngine.Vector3": {
"type": "object",
"properties": {
"x": {
"type": "number"
},
"y": {
"type": "number"
},
"z": {
"type": "number"
}
},
"required": [
"x",
"y",
"z"
],
"additionalProperties": false
}
},
"required": [
"prefabAssetPath",
"gameObjectPath"
]
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"$defs": {
"System.Type": {
"type": "string"
},
"com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If it is \u00270\u0027 and \u0027path\u0027, \u0027name\u0027, \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027. Priority: 1 (Recommended)"
},
"path": {
"type": "string",
"description": "Path of a GameObject in the hierarchy Sample \u0027character/hand/finger/particle\u0027. Priority: 2."
},
"name": {
"type": "string",
"description": "Name of a GameObject in hierarchy. Priority: 3."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Find GameObject in opened Prefab or in the active Scene."
}
},
"required": [
"result"
]
}