3.7 KiB
3.7 KiB
name, description
| name | description |
|---|---|
| assets-find-built-in | Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them. |
Assets / Find (Built-in)
Search the built-in assets of the Unity Editor located in the built-in resources: Resources/unity_builtin_extra. Doesn't support GUIDs since built-in assets do not have them.
How to Call
HTTP API (Direct Tool Execution)
Execute this tool directly via the MCP Plugin HTTP API:
curl -X POST http://localhost:8080/api/tools/assets-find-built-in \
-H "Content-Type: application/json" \
-d '{
"name": "string_value",
"type": "string_value",
"maxResults": 0
}'
With Authorization (if required)
curl -X POST http://localhost:8080/api/tools/assets-find-built-in \
-H "Content-Type: application/json" \
-H "Authorization: Bearer YOUR_TOKEN" \
-d '{
"name": "string_value",
"type": "string_value",
"maxResults": 0
}'
Input
| Name | Type | Required | Description |
|---|---|---|---|
name |
string |
No | The name of the asset to filter by. |
type |
any |
No | The type of the asset to filter by. |
maxResults |
integer |
No | Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated. |
Input JSON Schema
{
"type": "object",
"properties": {
"name": {
"type": "string",
"description": "The name of the asset to filter by."
},
"type": {
"$ref": "#/$defs/System.Type",
"description": "The type of the asset to filter by."
},
"maxResults": {
"type": "integer",
"description": "Maximum number of assets to return. If the number of found assets exceeds this limit, the result will be truncated."
}
},
"$defs": {
"System.Type": {
"type": "string"
}
}
}
Output
Output JSON Schema
{
"type": "object",
"properties": {
"result": {
"$ref": "#/$defs/System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef\u003E"
}
},
"$defs": {
"com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef": {
"type": "object",
"properties": {
"instanceID": {
"type": "integer",
"description": "instanceID of the UnityEngine.Object. If this is \u00270\u0027 and \u0027assetPath\u0027 and \u0027assetGuid\u0027 is not provided, empty or null, then it will be used as \u0027null\u0027."
},
"assetType": {
"$ref": "#/$defs/System.Type",
"description": "Type of the asset."
},
"assetPath": {
"type": "string",
"description": "Path to the asset within the project. Starts with \u0027Assets/\u0027"
},
"assetGuid": {
"type": "string",
"description": "Unique identifier for the asset."
}
},
"required": [
"instanceID"
],
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
},
"System.Type": {
"type": "string"
},
"System.Collections.Generic.List\u003Ccom.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef\u003E": {
"type": "array",
"items": {
"$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.AssetObjectRef",
"description": "Reference to UnityEngine.Object asset instance. It could be Material, ScriptableObject, Prefab, and any other Asset. Anything located in the Assets and Packages folders."
}
}
},
"required": [
"result"
]
}