244 lines
6.3 KiB
C#
244 lines
6.3 KiB
C#
#nullable enable
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using System;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UVC.UIToolkit
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{
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/// <summary>
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/// Vector2 속성 View 클래스입니다.
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/// UTKVector2Field를 사용하여 Vector2 값을 표시/편집합니다.
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/// </summary>
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[UxmlElement]
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public partial class UTKVector2PropertyItemView : UTKPropertyItemViewBase, IUTKPropertyItemView<Vector2>
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{
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#region Fields
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private UTKVector2Field? _vectorField;
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private Vector2 _value;
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private IUTKPropertyItem<Vector2>? _boundData;
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#endregion
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#region Properties
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protected override string ViewTypeName => "UTKVector2PropertyItemView";
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/// <summary>현재 값</summary>
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public Vector2 Value
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{
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get => _value;
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set
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{
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if (_value != value)
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{
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_value = value;
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UpdateValueUI();
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OnValueChanged?.Invoke(value);
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if (_boundData != null && _boundData.Value != value)
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{
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_boundData.Value = value;
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}
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}
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}
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}
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#endregion
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#region Events
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public event Action<Vector2>? OnValueChanged;
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#endregion
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#region Constructor
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public UTKVector2PropertyItemView() : base()
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{
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InitializeUI();
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}
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public UTKVector2PropertyItemView(string label, Vector2 value = default) : base()
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{
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_value = value;
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Label = label;
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InitializeUI();
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}
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#endregion
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#region Initialization
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private void InitializeUI()
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{
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AddToClassList("utk-property-item-view");
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AddToClassList("utk-property-item-view--vector2");
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if (!CreateUIFromUxml())
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{
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CreateUIFallback();
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}
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// UXML에서 요소 가져오기
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QueryUIElements();
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// 이벤트 등록
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RegisterEvents();
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UpdateValueUI();
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UpdateReadOnlyState();
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}
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private void QueryUIElements()
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{
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_vectorField = this.Q<UTKVector2Field>("value-field");
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// Fallback: UXML에서 못 찾으면 생성
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if (_valueContainer != null && _vectorField == null)
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{
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_vectorField = new UTKVector2Field
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{
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name = "value-field",
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label = ""
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};
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_vectorField.AddToClassList("utk-property-item-view__vector-field");
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_valueContainer.Add(_vectorField);
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}
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// 초기 값 설정
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if (_vectorField != null)
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{
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_vectorField.label = "";
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_vectorField.SetValueWithoutNotify(_value);
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_vectorField.IsReadOnly = IsReadOnly;
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}
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}
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private void RegisterEvents()
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{
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if (_vectorField != null)
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{
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_vectorField.OnValueChanged += OnVectorChanged;
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}
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}
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private void UnregisterEvents()
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{
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if (_vectorField != null)
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{
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_vectorField.OnValueChanged -= OnVectorChanged;
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}
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}
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#endregion
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#region Override Methods
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protected override void CreateValueUI(VisualElement container)
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{
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// UXML/QueryUIElements 기반으로 생성하므로 여기서는 생성하지 않음
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}
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public override void RefreshUI()
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{
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UpdateValueUI();
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}
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protected override void OnReadOnlyStateChanged(bool isReadOnly)
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{
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if (_vectorField != null)
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{
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_vectorField.IsReadOnly = isReadOnly;
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}
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}
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#endregion
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#region Event Handling
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private void OnVectorChanged(Vector2 newValue)
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{
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if (_value != newValue)
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{
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_value = newValue;
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OnValueChanged?.Invoke(newValue);
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if (_boundData != null && _boundData.Value != newValue)
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{
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_boundData.Value = newValue;
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}
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}
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}
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#endregion
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#region Value Update
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private void UpdateValueUI()
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{
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if (_vectorField != null && _vectorField.Value != _value)
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{
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_vectorField.SetValueWithoutNotify(_value);
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}
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}
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#endregion
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#region Data Binding
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public void Bind(IUTKPropertyItem data)
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{
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if (data is IUTKPropertyItem<Vector2> vectorData)
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{
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Bind(vectorData);
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}
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else
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{
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Debug.LogWarning($"[UTKVector2PropertyItemView] Cannot bind to non-Vector2 data: {data.GetType().Name}");
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}
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}
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public void Bind(IUTKPropertyItem<Vector2> data)
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{
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Unbind();
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_boundData = data;
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BindBase(data);
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Label = data.Name;
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_value = data.Value;
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IsVisible = data.IsVisible;
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TooltipText = data.Tooltip;
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ShowLabel = data.ShowLabel;
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data.OnTypedValueChanged += OnDataValueChanged;
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UpdateValueUI();
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IsReadOnly = data.IsReadOnly;
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}
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public void Unbind()
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{
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if (_boundData != null)
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{
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_boundData.OnTypedValueChanged -= OnDataValueChanged;
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UnbindBase();
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_boundData = null;
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}
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}
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private void OnDataValueChanged(IUTKPropertyItem<Vector2> item, Vector2 oldValue, Vector2 newValue)
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{
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if (_value != newValue)
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{
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_value = newValue;
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UpdateValueUI();
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}
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}
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#endregion
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#region Dispose
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protected override void Dispose(bool disposing)
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{
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if (_disposed) return;
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if (disposing)
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{
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UnregisterEvents();
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Unbind();
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OnValueChanged = null;
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_vectorField = null;
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}
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base.Dispose(disposing);
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}
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#endregion
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}
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}
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