using System.Collections; using System.Collections.Generic; using UnityEngine; using System; [Serializable] public class WorkTimeData { public string status; public string code; public string message; public TimeData data; public string remark; } [Serializable] public class TimeData { public string count; public WorkTime[] rows; } [Serializable] public class WorkTime { public string result; public string table; public string _start; public string _stop; public string _time; public string DAYNIGHT; public string ITEMCD; public string MCHCD; public string MOLDCD; public string MOLDSEQ; public string WO; public string _measurement; public string C027; public string C037; public string C045; public string C046; public string CYCLETIME; }