using EnglewoodLAB.Object; using System; using TMPro; using UnityEngine; using UnityEngine.UI; namespace EnglewoodLAB.UI { [RequireComponent(typeof(Button))] public class CameraControlItem : MonoBehaviour { public CameraPoint point; public int floorIndex; private Button button; public Action OnItemClicked; public void SettingButton(CameraPoint point) { gameObject.name = $"{point.name}_Button"; this.point = point; floorIndex = point.floorIndex; button = GetComponent