using UnityEngine; using UVC.Core; namespace Sample { /// /// Type C: Prefab 기반 - Scene 라이프사이클 /// 씬별 UI 테마나 설정이 다른 경우 /// public class InjectorSampleSceneUI : MonoBehaviour, ISceneUI { [Header("Scene Specific UI")] [SerializeField] private GameObject hudPanel; [Inject] private ILogService _logger; [Inject(Optional = true)] private ISceneConfig _sceneConfig; public void Initialize() { var sceneName = _sceneConfig?.SceneName ?? "Unknown"; _logger?.Log($"SceneUI initialized for: {sceneName}"); } public void ShowHUD() { _logger?.Log("Show HUD"); if (hudPanel != null) hudPanel.SetActive(true); } public void HideHUD() { _logger?.Log("Hide HUD"); if (hudPanel != null) hudPanel.SetActive(false); } } }