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+ assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EnglewoodLAB/Config.meta b/Assets/Scripts/EnglewoodLAB/Config.meta new file mode 100644 index 00000000..d726ef54 --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/Config.meta @@ -0,0 +1,8 @@ +fileFormatVersion: 2 +guid: 55d7e14e4c088b242a2d2debfc41567a +folderAsset: yes +DefaultImporter: + externalObjects: {} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/EnglewoodLAB/EWLKAppContext.cs b/Assets/Scripts/EnglewoodLAB/EWLKAppContext.cs new file mode 100644 index 00000000..b98be23f --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKAppContext.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +public class EWLKAppContext +{ + +} diff --git a/Assets/Scripts/EnglewoodLAB/EWLKAppContext.cs.meta b/Assets/Scripts/EnglewoodLAB/EWLKAppContext.cs.meta new file mode 100644 index 00000000..c8646f05 --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKAppContext.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: bbfc7a8e7bec29848afd00bb0bc1bfef \ No newline at end of file diff --git a/Assets/Scripts/EnglewoodLAB/EWLKAppMain.cs b/Assets/Scripts/EnglewoodLAB/EWLKAppMain.cs new file mode 100644 index 00000000..923dfda0 --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKAppMain.cs @@ -0,0 +1,6 @@ +using UnityEngine; + +public class EWLKAppMain +{ + +} diff --git a/Assets/Scripts/EnglewoodLAB/EWLKAppMain.cs.meta b/Assets/Scripts/EnglewoodLAB/EWLKAppMain.cs.meta new file mode 100644 index 00000000..be0b0062 --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKAppMain.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: f0aa5a3af2142db44b2fccc189e51ad5 \ No newline at end of file diff --git a/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneContext.cs b/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneContext.cs new file mode 100644 index 00000000..30a9130b --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneContext.cs @@ -0,0 +1,48 @@ +#nullable enable +using UnityEngine; +using UnityEngine.UIElements; +using UVC.Core; + +namespace UVC.EnglewoodLAB +{ + /// UIDocument 타입 충돌 방지용 마커 래퍼 — Static UI Document + public sealed class StaticUIDocument { public readonly UIDocument Value; public StaticUIDocument(UIDocument v) { Value = v; } } + /// UIDocument 타입 충돌 방지용 마커 래퍼 — Dynamic UI Document + public sealed class DynamicUIDocument { public readonly UIDocument Value; public DynamicUIDocument(UIDocument v) { Value = v; } } + + public class EWLKLoadingSceneContext : InjectorSceneContext + { + /// + /// StudioSceneContext 인스턴스에 접근하기 위한 편의 프로퍼티 + /// + public static new EWLKLoadingSceneContext? Instance => InjectorSceneContext.Instance as EWLKLoadingSceneContext; + + [SerializeField] private UIDocument? staticUI; + [SerializeField] private UIDocument? dynamicUI; + + /// + /// Scene 라이프사이클 서비스들을 등록합니다. + /// 씬 로드 시 자동 호출되며, 씬 전환 시 자동으로 정리됩니다. + /// + protected override void RegisterSceneServices() + { + base.RegisterSceneServices(); + // 여기에 StudioSceneContext에 등록할 서비스들을 추가하세요. + + Injector.RegisterSingleton(); + + // Inspector에서 연결된 UIDocument를 래핑해서 등록 + if (staticUI != null) + { + staticUI.name = "StaticUI"; + Injector.RegisterInstance(new StaticUIDocument(staticUI), ServiceLifetime.Scene); + } + + if (dynamicUI != null) + { + dynamicUI.name = "DynamicUI"; + Injector.RegisterInstance(new DynamicUIDocument(dynamicUI), ServiceLifetime.Scene); + } + } + } +} diff --git a/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneContext.cs.meta b/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneContext.cs.meta new file mode 100644 index 00000000..2e7c134a --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneContext.cs.meta @@ -0,0 +1,2 @@ +fileFormatVersion: 2 +guid: d329079bb3d67dd4c878ea2b25e74055 \ No newline at end of file diff --git a/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneMain.cs b/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneMain.cs new file mode 100644 index 00000000..58cdda10 --- /dev/null +++ b/Assets/Scripts/EnglewoodLAB/EWLKLoadingSceneMain.cs @@ -0,0 +1,138 @@ +#nullable enable +using Cysharp.Threading.Tasks; +using System; +using System.Threading; +using UnityEngine; +using UnityEngine.SceneManagement; +using UnityEngine.UIElements; +using UVC.Core; +using UVC.UIToolkit; + +namespace UVC.EnglewoodLAB +{ + /// + /// UI Toolkit 기반 로딩 씬 컨트롤러. + /// UTKProgressBar로 씬 로딩 진행률을 표시하고 다음 씬으로 전환합니다. + /// + public class EWLKLoadingSceneMain : MonoBehaviour + { + [Inject] + private StaticUIDocument? staticUIDoc; + + [Inject] + private DynamicUIDocument? dynamicUIDoc; + + // ── Inspector 연결 ────────────────────────────── + [SerializeField] private string _nextSceneName = "EnglewoodLAB_main"; + + // ── 캐싱된 UI 요소 ────────────────────────────── + private UIDocument? StaticUI => staticUIDoc?.Value; + private UIDocument? DynamicUI => dynamicUIDoc?.Value; + private UTKProgressBar? _progressBar; + private Label? _statusLabel; + + // ── 비동기 수명 관리 ──────────────────────────── + private CancellationTokenSource _cts = new(); + + // ──────────────────────────────────────────────── + + private void Start() + { + InitUI(); + LoadSceneAsync(_nextSceneName, _cts.Token) + // OperationCanceledException은 OnDestroy에서 정상 취소한 경우이므로 무시 + .Forget(ex => + { + if (ex is not OperationCanceledException) + Debug.LogError(ex); + }); + } + + private void OnDestroy() + { + _cts.Cancel(); + _cts.Dispose(); + } + + // ── UI 초기화 ─────────────────────────────────── + + /// + /// Dynamic Document에서 UI 요소를 캐싱하고 초기 상태를 설정합니다. + /// + private void InitUI() + { + if (DynamicUI == null) return; + + var root = DynamicUI.rootVisualElement; + + // UXML의 name 속성으로 요소 참조 (Q<>는 한 번만 호출 후 캐싱) + _progressBar = root.Q("loadingProgress"); + _statusLabel = root.Q