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EdukitDT/Assets/Scripts/UI/Panel_M3.cs
정영민 1581172266 update
2025-02-20 11:23:53 +09:00

48 lines
1.6 KiB
C#

using TMPro;
using WI;
namespace Edukit
{
public class Panel_M3 : EdukitDashboard, ISingle
{
public TextMeshProUGUI No3ChipArrival;
public TextMeshProUGUI No3PowerState;
public TextMeshProUGUI No3Count;
public TextMeshProUGUI No3Motor1Position;
public TextMeshProUGUI No3Motor2Position;
public TextMeshProUGUI No3Gripper;
public TextMeshProUGUI No3Motor1Action;
public TextMeshProUGUI No3Motor2Action;
protected override void OnVariableChange(string variableName, string value)
{
switch(variableName)
{
case nameof(No3ChipArrival):
No3ChipArrival.SetText(value);
break;
case nameof(No3PowerState):
No3PowerState.SetText(value);
break;
case nameof(No3Count):
No3Count.SetText(value);
break;
case nameof(No3Motor1Position):
No3Motor1Position.SetText(value);
break;
case nameof(No3Motor2Position):
No3Motor2Position.SetText(value);
break;
case nameof(No3Gripper):
No3Gripper.SetText(value);
break;
case nameof(No3Motor1Action):
No3Motor1Action.SetText(value);
break;
case nameof(No3Motor2Action):
No3Motor2Action.SetText(value);
break;
}
}
}
}