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EdukitDT/Assets/Scripts/UI/Panel_M1.cs
정영민 1581172266 update
2025-02-20 11:23:53 +09:00

43 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using WI;
namespace Edukit
{
public class Panel_M1 : EdukitDashboard, ISingle
{
public TextMeshProUGUI No1PowerState;
public TextMeshProUGUI No1DelayTime;
public TextMeshProUGUI No1Push;
public TextMeshProUGUI No1Count;
public TextMeshProUGUI No1ChipFull;
protected override void OnVariableChange(string variableName, string value)
{
switch(variableName)
{
case nameof(No1PowerState):
No1PowerState.SetText(value);
break;
case nameof(No1DelayTime):
No1DelayTime.SetText(value);
break;
case nameof(No1Push):
No1Push.SetText(value);
break;
case nameof(No1Count):
No1Count.SetText(value);
break;
case nameof(No1ChipFull):
No1ChipFull.SetText(value);
break;
}
}
}
}