43 lines
1.1 KiB
C#
43 lines
1.1 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using TMPro;
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using UnityEngine;
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using WI;
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namespace Edukit
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{
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public class Panel_M1 : EdukitDashboard, ISingle
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{
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public TextMeshProUGUI No1PowerState;
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public TextMeshProUGUI No1DelayTime;
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public TextMeshProUGUI No1Push;
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public TextMeshProUGUI No1Count;
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public TextMeshProUGUI No1ChipFull;
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protected override void OnVariableChange(string variableName, string value)
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{
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switch(variableName)
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{
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case nameof(No1PowerState):
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No1PowerState.SetText(value);
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break;
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case nameof(No1DelayTime):
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No1DelayTime.SetText(value);
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break;
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case nameof(No1Push):
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No1Push.SetText(value);
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break;
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case nameof(No1Count):
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No1Count.SetText(value);
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break;
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case nameof(No1ChipFull):
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No1ChipFull.SetText(value);
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break;
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}
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}
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}
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} |