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정영민 1581172266 update
2025-02-20 11:23:53 +09:00

86 lines
2.5 KiB
C#

using System;
using UnityEngine;
namespace Edukit
{
public class M2 : SubMachine
{
public string No2Standby;
public string No2SensingMemory;
public string No2PowerState;
public string No2Count;
public string No2Chip;
public string No2CubeFull;
public string No2InPoint;
public string No2OutPoint;
public string No2Sol;
public string No2SolAction;
public string No2BackToSquare;
public string No2OperationMode;
public Transform stackCube;
public EdukitDice unknownCube;
public event Action<EdukitDice> onCreateDice;
Animator animator;
private new void Awake()
{
base.Awake();
animator = GetComponent<Animator>();
animator.speed = 0.2f;
}
protected override void VariableChangeEvent(string variableName, string variableValue)
{
switch (variableName)
{
case nameof(No2Sol):
//Debug.Log($"No2SolAction:{variableValue}");
if (!isTrue(variableValue))
{
return;
}
var nc = Instantiate(unknownCube, unknownCube.transform.parent);
nc.SetValue(-1);
stackCube.gameObject.SetActive(!isTrue(No2CubeFull));
unknownCube.gameObject.SetActive(false);
onCreateDice?.Invoke(nc);
break;
//case nameof(No2SolAction):
// //Debug.Log($"No2SolAction:{variableValue}");
// break;
case nameof(No2BackToSquare):
if (isTrue(variableValue))
{
animator.Play("In");
}
break;
case nameof(No2InPoint):
//Debug.Log($"BB_{variableValue}");
if (isTrue(variableValue))
{
if(isTrue(No2OutPoint))
{
animator.Play("Out");
}
return;
}
SetDice();
break;
}
}
internal void SetDice()
{
//animator.Play("Out");
unknownCube.gameObject.SetActive(true);
}
}
}