using System; using UnityEngine; using UnityEngine.UI; namespace Edukit { public class Panel_CameraPointer : MonoBehaviour { public event Action onClickM1; public event Action onClickM2; public event Action onClickM3; public event Action onClickColorSensor; public event Action onClickVisionSensor; public event Action onClickDashboard; public event Action onClickConveyor; public Edukit edukit; private void Awake() { edukit = FindObjectOfType(); Button M1 = transform.Find(nameof(M1)).GetComponent