Files
ChunilENG/Assets/Plugins/RenderHeads/AVProMovieCapture/Editor/Scripts/PreProcessBuild.cs
2025-03-10 16:42:23 +09:00

138 lines
4.7 KiB
C#

#if UNITY_2018_1_OR_NEWER
#define UNITY_SUPPORTS_BUILD_REPORT
#endif
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEditor;
using UnityEngine.Rendering;
using UnityEditor.Build;
#if UNITY_SUPPORTS_BUILD_REPORT
using UnityEditor.Build.Reporting;
#endif
//-----------------------------------------------------------------------------
// Copyright 2012-2022 RenderHeads Ltd. All rights reserved.
//-----------------------------------------------------------------------------
namespace RenderHeads.Media.AVProMovieCapture.Editor
{
public class PreProcessBuild :
#if UNITY_SUPPORTS_BUILD_REPORT
IPreprocessBuildWithReport
#else
IPreprocessBuild
#endif
{
public int callbackOrder { get { return 0; } }
#if UNITY_SUPPORTS_BUILD_REPORT
public void OnPreprocessBuild(BuildReport report)
{
OnPreprocessBuild(report.summary.platform, report.summary.outputPath);
}
#endif
public void OnPreprocessBuild(BuildTarget target, string path)
{
if (target == BuildTarget.Android)
{
#if UNITY_2020_2_OR_NEWER
const string AVPMC_ANDROID_VULKAN_PRETRANSFORM = "AVPMC_ANDROID_VULKAN_PRETRANSFORM";
#if UNITY_2021_2_OR_NEWER
PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.Android, out string[] definesArray);
#else
PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, out string[] definesArray);
#endif
List<string> defines = new List<string>(definesArray);
if (PlayerSettings.vulkanEnablePreTransform == true && !defines.Contains(AVPMC_ANDROID_VULKAN_PRETRANSFORM))
{
Debug.Log("Adding AVPMC_ANDROID_VULKAN_PRETRANSFORM");
defines.Add(AVPMC_ANDROID_VULKAN_PRETRANSFORM);
}
else if (PlayerSettings.vulkanEnablePreTransform == false && defines.Contains(AVPMC_ANDROID_VULKAN_PRETRANSFORM))
{
Debug.Log("Removing AVPMC_ANDROID_VULKAN_PRETRANSFORM");
defines.Remove(AVPMC_ANDROID_VULKAN_PRETRANSFORM);
}
#if UNITY_2021_2_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.Android, defines.ToArray());
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.Android, defines.ToArray());
#endif
#endif
}
else
if (target == BuildTarget.iOS)
{
int indexMetal = GetGraphicsApiIndex(target, GraphicsDeviceType.Metal);
if (indexMetal < 0)
{
string message = "Metal graphics API is required by AVPro Movie Capture.";
message += "\n\nPlease go to 'Player Settings' > 'Graphics APIs' and add Metal to the top of the list.";
ShowAbortDialog(message);
}
#if !UNITY_2023_1_OR_NEWER
int indexOpenGLES2 = GetGraphicsApiIndex(target, GraphicsDeviceType.OpenGLES2);
if (indexOpenGLES2 >= 0 && indexMetal >= 0 && indexOpenGLES2 < indexMetal)
{
string message = "OpenGLES 2.0 graphics API is not supported by AVPro Movie Capture.";
message += "\n\nPlease go to 'Player Settings' > 'Graphics APIs' remove OpenGLES 2.0 add Metal to the top of the list.";
ShowAbortDialog(message);
}
#endif
int indexOpenGLES3 = GetGraphicsApiIndex(target, GraphicsDeviceType.OpenGLES3);
if (indexOpenGLES3 >= 0 && indexMetal >= 0 && indexOpenGLES3 < indexMetal)
{
string message = "OpenGLES 3.0 graphics API is not supported by AVPro Movie Capture.";
message += "\n\nPlease go to 'Player Settings' > 'Graphics APIs' remove OpenGLES 3.0 and add Metal to the top of the list.";
ShowAbortDialog(message);
}
const string AVPMC_MICROPHONE_RECORDING_HINT_MIX_WITH_OTHERS = "AVPMC_MICROPHONE_RECORDING_HINT_MIX_WITH_OTHERS";
#if UNITY_2021_2_OR_NEWER
PlayerSettings.GetScriptingDefineSymbols(NamedBuildTarget.iOS, out string[] definesArray);
#else
string[] definesArray = PlayerSettings.GetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS).Split(';');
#endif
List<string> defines = new List<string>(definesArray);
if (PlayerSettings.muteOtherAudioSources)
defines.Remove(AVPMC_MICROPHONE_RECORDING_HINT_MIX_WITH_OTHERS);
else
defines.Add(AVPMC_MICROPHONE_RECORDING_HINT_MIX_WITH_OTHERS);
#if UNITY_2021_2_OR_NEWER
PlayerSettings.SetScriptingDefineSymbols(NamedBuildTarget.iOS, defines.ToArray());
#else
PlayerSettings.SetScriptingDefineSymbolsForGroup(BuildTargetGroup.iOS, System.String.Join(";", defines));
#endif
}
}
static void ShowAbortDialog(string message)
{
if (!EditorUtility.DisplayDialog("Continue Build?", message, "Continue", "Cancel"))
{
throw new BuildFailedException(message);
}
}
static int GetGraphicsApiIndex(BuildTarget target, GraphicsDeviceType api)
{
int result = -1;
GraphicsDeviceType[] devices = UnityEditor.PlayerSettings.GetGraphicsAPIs(target);
for (int i = 0; i < devices.Length; i++)
{
if (devices[i] == api)
{
result = i;
break;
}
}
return result;
}
}
}