Files
ChunilENG/Assets/WorkSpace/Personal/JYM/UI_BarChart.cs
2025-03-12 09:55:47 +09:00

44 lines
1.3 KiB
C#

using ChartAndGraph;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using WI;
using static ChartAndGraph.BarChart;
public class UI_BarChart : UIBase
{
BarChart barChart;
public bool isCycleTimeChart;
public List<BarChartData> barChartDatas = new List<BarChartData>();
public UI_BarChartData barChartData;
public override void AfterAwake()
{
barChart = GetComponentInChildren<BarChart>();
barChartData = GetComponentInChildren<UI_BarChartData>(true);
}
public void SetChartData(List<BarChartData> barChartData)
{
this.barChartDatas.Clear();
barChart.DataSource.ClearGroups();
barChart.DataSource.AutomaticMaxValue = true;
for (int i = 0; i < barChartData.Count; i++)
{
barChart.DataSource.AddGroup(i.ToString());
barChart.DataSource.SetValue("TargetCycleTime", i.ToString(), barChartData[i].targetCycleTime);
barChart.DataSource.SetValue("CycleTime", i.ToString(), barChartData[i].cycleTime);
}
this.barChartDatas.AddRange(barChartData);
}
public void OnClickItem(BarEventArgs arg)
{
int.TryParse(arg.Group, out var index);
barChartData.SetData(barChartDatas[index]);
}
}