Files
ChunilENG/Assets/WorkSpace/Personal/JYM/UI_MachineKPI.cs
2025-04-24 08:36:29 +09:00

90 lines
2.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
using TMPro;
using UnityEngine.EventSystems;
using WI;
using System;
using static MQTT;
using CHN;
public class UI_MachineKPI : UIBase, IPointerClickHandler
{
public SimpleField data;
public CompleteInfo completeInfoData;
public RectTransform DefaultKPI;
public RectTransform DetailsKPI;
private TextMeshProUGUI Default_machineName;
private TextMeshProUGUI Details_machineName;
private TextMeshProUGUI Default_eorate;
private TextMeshProUGUI Details_eorate;
private TextMeshProUGUI porate;
private TextMeshProUGUI goodqtyrate;
public bool isExpand;
private float eorate;
public Action<UI_MachineKPI> onClickKPI;
public void SetData(SimpleField data)
{
this.data = data;
SetKPIData(data.kpiDataInfo);
SetMQTTData(data.machineInfo);
DetailsKPI.gameObject.SetActive(false);
}
private void SetKPIData(UsageKPIData kpiData)
{
eorate = DecimalPointCalculate(data.kpiDataInfo.eorate);
Default_eorate.SetText(eorate.ToString() + "%");
Details_eorate.SetText(eorate.ToString() + "%");
goodqtyrate.SetText(DecimalPointCalculate(data.kpiDataInfo.goodqtyrate).ToString());
porate.SetText(DecimalPointCalculate(data.kpiDataInfo.porate).ToString());
}
private bool CheckDataExists(string value)
{
if(value == null)
{
return false;
}
return true;
}
public void SetMQTTData(UsageMQTTData mqttData)
{
Default_machineName.SetText(mqttData.worknm);
Details_machineName.SetText(mqttData.worknm);
}
private float DecimalPointCalculate(string value)
{
if (!CheckDataExists(value))
{
return 0f;
}
var originFloatValue = float.Parse(value);
var floatValue = Mathf.Round(originFloatValue * 10f) / 10f;
return floatValue;
}
public void OnPointerClick(PointerEventData eventData)
{
onClickKPI?.Invoke(this);
}
public void Active()
{
gameObject.SetActive(true);
}
public void Deactive()
{
DefaultKPI.gameObject.SetActive(true);
DetailsKPI.gameObject.SetActive(false);
isExpand = false;
gameObject.SetActive(false);
}
}