40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using TMPro;
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using WI;
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using UnityEngine.EventSystems;
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public class UI_BarChartData : UIBase
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{
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private TextMeshProUGUI CoolingTimeData;
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private TextMeshProUGUI HoldingPressureTimeData;
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private TextMeshProUGUI WeighingTimeData;
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private TextMeshProUGUI ETCData;
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public Vector3 offset;
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public override void AfterAwake()
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{
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SetActive(false);
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}
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public void SetData(BarChartData data, Vector3 topPosition)
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{
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ShowUINextToClickedUI(topPosition);
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CoolingTimeData.SetText(ConvertFloatToString(data.coolingTime));
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HoldingPressureTimeData.SetText(ConvertFloatToString(data.holdingPressureTime));
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WeighingTimeData.SetText(ConvertFloatToString(data.weighingTime));
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ETCData.SetText(ConvertFloatToString(data.etc));
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}
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private string ConvertFloatToString(float value)
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{
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float truncatedFloat = Mathf.Floor(value * 100f) / 100f;
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return truncatedFloat.ToString() + " ÃÊ";
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}
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void ShowUINextToClickedUI(Vector3 topPosition)
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{
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rectTransform.localPosition = new Vector2(topPosition.x + offset.x, offset.y);
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gameObject.SetActive(true);
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}
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}
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