25 lines
471 B
C#
25 lines
471 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using WI;
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using UnityEngine.UI;
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namespace CHN
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{
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public class Panel_WorkTimeAnalysis : PanelBase
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{
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private Button Button_Close;
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public override void AfterAwake()
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{
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Button_Close.onClick.AddListener(() => SetActive(false));
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SetActive(false);
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}
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public void Open()
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{
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SetActive(true);
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}
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}
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}
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