24 lines
479 B
C#
24 lines
479 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace CHN
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{
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public class Panel_GraphicSetting : SettingPanel
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{
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internal override void Accept()
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{
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}
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internal override void Reset()
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{
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}
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internal override void Open()
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{
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gameObject.SetActive(true);
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}
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internal override void Close()
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{
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gameObject.SetActive(false);
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}
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}
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} |