92 lines
2.9 KiB
C#
92 lines
2.9 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using WI;
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using UnityEngine.UI;
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using static MQTT;
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using System;
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namespace CHN
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{
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public class Panel_CompleteAlramHistory : PanelBase, ISingle
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{
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public UI_CompleteTimeAlarmInfo prefab_completeTimeAlarmInfo;
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public ScrollRect ScrollView_CompleteAlramHistory;
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public Dictionary<string, UI_CompleteTimeAlarmInfo> completeInfoList = new();
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public List<UI_CompleteTimeAlarmInfo> notCheckAlramList = new();
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public Action<int> onCheckAlarm;
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public Action<CompleteInfo, bool> onCheckAlarmData;
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public Action<string> onOpen;
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public Action<string> onClose;
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public override void AfterAwake()
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{
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prefab_completeTimeAlarmInfo = Resources.Load<UI_CompleteTimeAlarmInfo>("Prefabs/UI/PRF_UI_CompleteTimeAlramInfo");
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notCheckAlramList.Clear();
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completeInfoList.Clear();
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SetActive(false);
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}
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public void SetActive()
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{
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var isActive = rectTransform.gameObject.activeSelf;
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var active = isActive ? false : true;
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if (active)
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{
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Open();
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}
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else
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{
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Close();
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}
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}
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public void Open()
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{
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onOpen?.Invoke("완료 시간 알람");
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}
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public void Close()
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{
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onClose?.Invoke("완료 시간 알람");
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}
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public void SetAlarmInfoItems(List<CompleteTimeAlarmData> infos)
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{
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for (int i = 0; i < infos.Count; i++)
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{
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if (completeInfoList.ContainsKey(infos[i].completeInfo.worknm))
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{
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completeInfoList[infos[i].completeInfo.worknm].SetInfo(infos[i].completeInfo);
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}
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else
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{
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var infoItem = Instantiate(prefab_completeTimeAlarmInfo, ScrollView_CompleteAlramHistory.content);
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infoItem.SetInfo(infos[i].completeInfo);
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infoItem.onCheck += CheckAlram;
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infoItem.isCheck = infos[i].isCheck;
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completeInfoList.Add(infos[i].completeInfo.worknm, infoItem);
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if (!infoItem.isCheck)
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{
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notCheckAlramList.Add(infoItem);
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}
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}
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}
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BlinkAlarmItems();
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}
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private void BlinkAlarmItems()
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{
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onCheckAlarm?.Invoke(notCheckAlramList.Count);
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}
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private void CheckAlram(UI_CompleteTimeAlarmInfo completeTimeAlarmInfo)
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{
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onCheckAlarmData?.Invoke(completeTimeAlarmInfo.completeInfo, completeTimeAlarmInfo.isCheck);
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notCheckAlramList.Remove(completeTimeAlarmInfo);
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onCheckAlarm?.Invoke(notCheckAlramList.Count);
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}
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}
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}
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