148 lines
4.3 KiB
C#
148 lines
4.3 KiB
C#
using UnityEngine;
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using WI;
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using System;
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namespace CHN
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{
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public class CHNRaycaster : MonoBehaviour, ISingle
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{
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OrbitalController controller;
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RaycastHit[] hitInfo = new RaycastHit[16];
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Canvas_Popup popupCanvas;
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RaycastHit hit;
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Canvas_Top topCanvas;
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public event Action<Machine> onLeftClickMachine;
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public event Action<Machine> onRightClickMachine;
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public event Action onRightClick;
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public event Action<BoardType> onClickProductionBoard;
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public LayerMask floorLayers;
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public int hitFloorIndex;
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public override void AfterAwake()
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{
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controller = FindSingle<OrbitalController>();
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popupCanvas = FindSingle<Canvas_Popup>();
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topCanvas = FindSingle<Canvas_Top>();
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}
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private void Update()
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{
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RaycastChangeView();
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RaycastOnClickMachine();
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RaycastOnClickProductionStatusBoard();
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}
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private void RaycastChangeView()
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{
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if (controller.viewMode != ViewMode.PerspectiveView)
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return;
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bool isChangeView = false;
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Transform camera = controller.camera.transform;
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LayerMask layerMask = LayerMask.GetMask("Floor Ground", "Floor Wall");
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if (Physics.Raycast(camera.localPosition, camera.forward, out hit, Mathf.Infinity, layerMask))
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{
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var hitLayer = hit.collider.gameObject.layer;
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isChangeView = hitLayer.Equals(LayerMask.NameToLayer("Floor Ground"));
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if (isChangeView)
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{
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hitFloorIndex = hit.collider.gameObject.GetComponentInParent<Floor>().floorIndex;
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}
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LayerMask wallMask = LayerMask.GetMask("Floor Wall");
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Collider[] wallOverlapCols = Physics.OverlapSphere(controller.option.target.position, controller.targetColliderRadius, wallMask);
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if (wallOverlapCols.Length > 0)
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{
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isChangeView = false;
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}
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}
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//topCanvas.panel_toptoolbar.SetChangeViewButtonState(isChangeView);
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}
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private void RaycastOnClickMachine()
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{
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var floorMachines = FindSingle<Building>().currentFloor.machines;
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bool leftClick = Input.GetMouseButtonDown(0);
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if (!leftClick)
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{
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return;
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}
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if (controller.IsClickUI)
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return;
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LayerMask exceptionLayer = LayerMask.GetMask("Floor", "Floor Ground");
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LayerMask layerMask = floorLayers & ~exceptionLayer;
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Ray ray = controller.camera.ScreenPointToRay(Input.mousePosition);
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hitInfo = Physics.RaycastAll(ray, Mathf.Infinity, layerMask);
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if (hitInfo.Length == 0)
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return;
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Array.Sort(hitInfo, (hit1, hit2) => hit1.distance.CompareTo(hit2.distance));
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var hitColider = hitInfo[0].collider;
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Machine machine = hitColider.GetComponent<Machine>();
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foreach(var floorMachine in floorMachines)
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{
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if(floorMachine == machine)
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{
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if (machine == null)
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return;
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if (leftClick)
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{
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onLeftClickMachine?.Invoke(machine);
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}
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}
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}
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}
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private void RaycastOnClickProductionStatusBoard()
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{
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bool leftClick = Input.GetMouseButtonDown(0);
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if (!leftClick)
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{
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return;
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}
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if (controller.IsClickUI)
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{
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return;
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}
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var layerMask = LayerMask.GetMask("ProductionStatusBoard");
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var ray = controller.camera.ScreenPointToRay(Input.mousePosition);
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hitInfo = Physics.RaycastAll(ray, Mathf.Infinity, layerMask);
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if (hitInfo.Length == 0)
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return;
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Array.Sort(hitInfo, (hit1, hit2) => hit1.distance.CompareTo(hit2.distance));
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var hitColider = hitInfo[0].collider;
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var board = hitColider.GetComponent<ProductionStatusBoard>();
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if (leftClick)
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{
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onClickProductionBoard?.Invoke(board.boardType);
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}
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}
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}
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}
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