Files
ChunilENG/Assets/WorkSpace/Personal/JYM/HighLighterManager.cs
2025-04-03 11:53:25 +09:00

72 lines
1.9 KiB
C#

using UnityEngine;
using WI;
using CHN;
using System.Linq;
public class HighLighterManager : MonoBehaviour, ISingle
{
private Machine[] machines;
private Machine currentMachine;
public override void AfterStart()
{
var building = FindSingle<Building>();
machines = building.floors.SelectMany(f => f.machines).ToArray();
}
public void ActiveHighLighter(Machine highLightMachine)
{
foreach (var machine in machines)
{
machine.DeactiveHighLighter();
if (machine.machineKPI != null)
{
machine.machineKPI.Shrink();
}
}
currentMachine = highLightMachine;
currentMachine.ActiveHighLighter();
if (currentMachine.machineKPI != null)
{
currentMachine.machineKPI.Expand();
}
}
public void ResetAllHighLighter()
{
foreach (var machine in machines)
{
machine.DeactiveHighLighter();
if (machine.machineKPI != null)
{
machine.machineKPI.Shrink();
}
}
}
public void SetTargetPosToMachine(Machine machine)
{
OrbitalController controller = FindSingle<OrbitalController>();
if (controller.viewMode != ViewMode.PerspectiveView)
{
controller.SetViewMode(ViewMode.PerspectiveView);
}
var building = FindSingle<Building>();
int changeFloor = building.floors[0].floorIndex;
int libraryMachineFloor = machine.GetMachineFloorIndex();
if (libraryMachineFloor > changeFloor)
{
changeFloor = libraryMachineFloor;
}
var centerPos = machine.centerPos;
var slider = FindSingle<Canvas_Right>().panel_floorcontrol;
slider.ChangeValueFromOutside(changeFloor);
controller.option.currentDistance = 15f;
controller.SetTargetPos(centerPos);
}
}