131 lines
3.4 KiB
C#
131 lines
3.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Threading;
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using UnityEngine;
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using UnityEngine.EventSystems;
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namespace WI
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{
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public enum ViewMode
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{
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None,
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TopView,
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PerspectiveView,
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FirstPersonView,
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}
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//TODO::Eat Viewmode
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[RequireComponent(typeof(Camera))]
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public abstract class GenericController : MonoBehaviour
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{
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public new Camera camera;
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public GenericControllerOption option;
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public MaxRangeLimitter maxRangeLimitter = new();
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protected Vector3 moveVector;
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protected Vector3 cameraPosition;
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public Vector3 nextPosition;
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public override void AfterAwake()
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{
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camera = GetComponent<Camera>();
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option.Apply(this);
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Collider MaxRange = transform.parent.Find(nameof(MaxRange)).GetComponent<BoxCollider>();
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maxRangeLimitter.SetRange(MaxRange);
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}
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public virtual void Movement()
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{
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Move();
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Zoom();
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Rotate();
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}
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protected abstract void Move();
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protected abstract void Zoom();
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protected abstract void Rotate();
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public abstract void LastPositioning(bool limit);
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public abstract void Rewind();
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protected UserInput input;
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public bool IsClickUI
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{
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get
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{
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bool result = false;
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if (Input.GetMouseButtonDown(0))
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{
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result = EventSystem.current.IsPointerOverGameObject();
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}
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return result;
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}
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}
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public bool IsOnTheUI
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{
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get
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{
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if (IsPointerOverExcludedUI())
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{
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return false;
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}
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else
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{
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var result = EventSystem.current.IsPointerOverGameObject();
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return result;
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}
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}
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}
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bool IsPointerOverExcludedUI()
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{
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PointerEventData pointerData = new PointerEventData(EventSystem.current);
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pointerData.position = Input.mousePosition;
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List<RaycastResult> raycastResults = new List<RaycastResult>();
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EventSystem.current.RaycastAll(pointerData, raycastResults);
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if (raycastResults.Count > 0)
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{
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if ((LayerMask.GetMask("Default") & (1 << raycastResults[0].gameObject.layer)) != 0)
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{
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return true;
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}
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}
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return false;
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}
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bool isPressed;
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protected virtual void LateUpdate()
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{
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if (IsPressedUI())
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return;
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if (IsClickUI)
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return;
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if (IsOnTheUI)
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return;
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input.GetInput();
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Movement();
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var limitCheck = maxRangeLimitter.MoveRangeLimit(nextPosition);
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LastPositioning(limitCheck);
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}
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private bool IsPressedUI()
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{
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if (Input.GetMouseButtonDown(0))
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{
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if (EventSystem.current.IsPointerOverGameObject())
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{
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isPressed = true;
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}
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}
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if (Input.GetMouseButtonUp(0))
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{
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isPressed = false;
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}
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return isPressed;
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}
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}
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} |