26 lines
477 B
C#
26 lines
477 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace CHN
|
|
{
|
|
public class Panel_ETCSetting : SettingPanel
|
|
{
|
|
internal override void Accept()
|
|
{
|
|
}
|
|
internal override void Reset()
|
|
{
|
|
}
|
|
internal override void Open()
|
|
{
|
|
gameObject.SetActive(true);
|
|
}
|
|
internal override void Close()
|
|
{
|
|
gameObject.SetActive(false);
|
|
}
|
|
}
|
|
}
|
|
|