Files
ChunilENG/Assets/Scripts/LibraryManager.cs
2025-04-03 11:53:25 +09:00

56 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using System;
using WI;
using System.Reflection;
using System.Linq;
using Best.HTTP.Shared.PlatformSupport.IL2CPP;
using Unity.VisualScripting;
namespace CHN
{
public class LibraryManager : MonoBehaviour, ISingle
{
public Action<HashSet<Machine>> onLibraryFilterigComplete;
public HashSet<Machine> filteringMachine = new();
public Action<UI_LibraryButton> onClickButton;
public Action<string[]> onUpdateMachineFilters;
[SerializeField]
private Machine[] machines;
public void MatchingMachine(List<StandardInfo> standardInfos, string[] machineFilters)
{
var building = FindSingle<Building>();
machines = building.floors.SelectMany(f => f.machines).ToArray();
foreach (var info in standardInfos)
{
var p = machines.Where(x => x.code.Equals(info.code)).FirstOrDefault();
if (p == null)
continue;
p.typeOptions = info.filterInfo;
}
onUpdateMachineFilters?.Invoke(machineFilters);
}
public void LibraryFiltering(string options)
{
filteringMachine.Clear();
foreach (var machine in machines)
{
if (machine.typeOptions.Contains(options))
{
filteringMachine.Add(machine);
}
}
onLibraryFilterigComplete?.Invoke(filteringMachine);
}
public void MachineActive(Machine machine, bool value)
{
machine.gameObject.SetActive(value);
}
}
}