87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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using WI;
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namespace CHN
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{
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public class UI_DashboardCheckListItem : UIBase
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{
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private Toggle toggle;
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private TextMeshProUGUI toggleText;
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public GameObject dashboardItem;
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public bool isClick => toggle.isOn;
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private string keyName;
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private string type;
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public void SetItem(string name, GameObject item)
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{
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toggle = GetComponentInChildren<Toggle>();
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toggleText = GetComponentInChildren<TextMeshProUGUI>();
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keyName = name;
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RefreshText();
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dashboardItem = item;
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type = Type();
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var isBool = PlayerPrefs.GetInt(type) == 0 ? false : true;
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toggle.isOn = isBool;
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dashboardItem.gameObject.SetActive(isBool);
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toggle.onValueChanged.AddListener(OnValueChange);
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//LocaleService.Instance.OnChanged += OnChangeText;
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}
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//private void OnChangeText(object sender, Locale e)
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//{
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// if (e.name.Contains("ko"))
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// {
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// toggleText.fontSize = 14f;
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// }
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// else
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// {
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// toggleText.fontSize = 9f;
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// }
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// RefreshText();
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//}
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private void RefreshText()
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{
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toggleText.SetText(keyName);
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}
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public void ToggleOffItem()
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{
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toggle.isOn = false;
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}
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private void OnValueChange(bool isOn)
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{
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PlayerPrefs.SetInt(type, isOn ? 1 : 0);
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PlayerPrefs.Save();
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dashboardItem.gameObject.SetActive(isOn);
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}
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private string Type()
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{
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var type = "";
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switch (keyName)
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{
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case ("완료 알람 시간"):
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type = "isCompleteAlramHistory";
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break;
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case ("라이브러리"):
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type = "isLibrary";
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break;
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case ("작업 조건 분석"):
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type = "isWorkConditionAnalysis";
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break;
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case ("작업 시간 분석"):
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type = "isWorkTimeAnalysis";
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break;
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}
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return type;
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}
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}
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}
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