184 lines
6.5 KiB
C#
184 lines
6.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using WI;
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using static MQTT;
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namespace CHN
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{
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public class Canvas_Popup : CanvasBase
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{
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public List<IPopupPanel> popupPanels = new List<IPopupPanel>();
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public List<PanelBase> activePanels = new List<PanelBase>();
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public List<IProductionPanel> productionPanels = new List<IProductionPanel>();
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public PanelBase currentProductionPanel;
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public Panel_CompleteAlramHistory panel_completealramhistory;
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public Panel_Menu panel_menu;
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public Panel_Library panel_library;
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public Panel_WorkConditionAnalysis panel_workconditionanalysis;
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public Panel_WorkTimeAnalysis panel_worktimeanalysis;
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public Panel_InjectionProduction panel_injectionproduction;
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public Panel_AssemblyProduction panel_assemblyproduction;
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public Panel_WorkProgressStatus panel_workprogressstatus;
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public Panel_FinalInspection panel_finalinspection;
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public Panel_AssemblyProgressLine panel_assemblyprogressline;
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public Panel_MoldDepartment panel_molddepartment;
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public Panel_MiniMap panel_minimap;
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public Panel_ThermostatControl panel_thermostatcontrol;
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public Panel_ExitProgram panel_exitprogram;
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public Panel_ToolBarAlarm panel_toolbaralarm;
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public Panel_DetailDashBoard panel_detaildashboard;
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public Panel_TotalProduction panel_totalproduction;
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public Panel_FloorControl panel_floorcontrol;
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public Panel_ProductionStatus panel_productionstatus;
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public Panel_MachineData panel_machinedata;
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public Panel_MachineDeleteRegistration panel_machinedeleteregistration;
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public Panel_MachineCorrection panel_machinecorrection;
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public Panel_BuildingDeleteRegistration panel_buildingdeleteregistration;
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public Panel_BuildingCorrection panel_buildingcorrection;
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//public Panel_MachineDashBoard panel_machinedashboard;
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public RectTransform dashboardPoint;
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private Dictionary<Machine, Panel_MachineDashBoard> machineDashboardTable = new();
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public Action<Machine> onClickSimple;
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public Action<Machine> onClickDetail;
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public Action<Machine,HashSet<string>> simpleView;
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public Action onCloseDashBoard;
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public Panel_MachineDashBoard currentDashBoard;
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public Action onOpenDashboard;
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public bool isSimpleDashboardAcitve;
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public void ActiveSimpleDashBoard()
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{
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isSimpleDashboardAcitve = true;
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}
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public void DeactiveSimpleDashBoard()
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{
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isSimpleDashboardAcitve = false;
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}
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public override void AfterAwake()
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{
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var asset = Resources.Load<Panel_MachineDashBoard>("Prefabs/UI/PRF_Panel_MachineDashBoard");
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var machines = FindObjectsByType<Machine>(FindObjectsSortMode.None);
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foreach (var machine in machines)
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{
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var dashboard = Instantiate<Panel_MachineDashBoard>(asset, transform);
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dashboard.Close();
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dashboard.simpleView += simpleView;
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machineDashboardTable.Add(machine, dashboard);
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dashboard.onClickSimple += onClickSimple;
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dashboard.onClickDetail += onClickDetail;
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dashboard.onClose += onCloseDashBoard;
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}
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productionPanels.Add(panel_assemblyproduction);
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productionPanels.Add(panel_injectionproduction);
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productionPanels.Add(panel_workprogressstatus);
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productionPanels.Add(panel_totalproduction);
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productionPanels.Add(panel_finalinspection);
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productionPanels.Add(panel_assemblyprogressline);
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productionPanels.Add(panel_molddepartment);
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popupPanels = transform.GetComponentsInChildren<IPopupPanel>(true).ToList();
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popupPanels.RemoveAll(item => productionPanels.Contains(item as IProductionPanel));
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}
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public void MachineDashBoardOpen(Machine clickMachine)
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{
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if (!isSimpleDashboardAcitve)
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return;
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if (currentDashBoard != null)
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{
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currentDashBoard.SetActive(false);
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}
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currentDashBoard = machineDashboardTable[clickMachine];
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currentDashBoard.OpenFromMachine(clickMachine);
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SetDashBoardPosition();
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onOpenDashboard?.Invoke();
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}
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public void SimpleView(Machine machine, SimpleField data)
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{
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machineDashboardTable[machine].SimpleInfoView(data);
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}
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public void DetailView(Machine machine, SimpleField data)
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{
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machineDashboardTable[machine].DetailInfoView(machine, data);
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}
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public void CurrentDashoboardClose()
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{
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if (currentDashBoard != null)
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{
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currentDashBoard.Clear();
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currentDashBoard.SetActive(false);
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}
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}
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public void SetDashBoardPosition()
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{
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currentDashBoard.transform.position = dashboardPoint.transform.position;
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currentDashBoard.transform.SetAsLastSibling();
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}
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public Panel_ControlSetting panel_controlsetting;
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public Panel_ProtocolSetting panel_protocolsetting;
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public void SetChangedProductionPanel(PanelBase newPanel)
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{
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if (currentProductionPanel == newPanel)
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return;
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if (currentProductionPanel is IProductionPanel oldProductionPanel)
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{
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oldProductionPanel.Close();
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}
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currentProductionPanel = newPanel;
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if (currentProductionPanel is IProductionPanel newProductionPanel)
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{
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newProductionPanel.Open();
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}
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}
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public void SetDeactivePopupPanels()
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{
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if (activePanels.Count > 0)
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return;
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foreach (var popupPanel in popupPanels)
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{
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if (popupPanel is PanelBase panel && panel.gameObject.activeSelf)
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{
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activePanels.Add(panel);
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if (popupPanel is IPopupPanel popup)
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{
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popup.Close();
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}
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}
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}
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}
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public void SetActivePopupPanels()
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{
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foreach (var panel in activePanels)
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{
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if (panel is IPopupPanel popup)
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{
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popup.Open();
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}
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}
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activePanels.Clear();
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}
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}
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}
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