100 lines
2.5 KiB
C#
100 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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using WI;
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namespace CHN
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{
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[Serializable]
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public class Machine : MonoBehaviour
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{
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public string machineName;
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public string code;
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public string[] typeOptions;
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public UI_MachineKPI machineKPI;
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public Sprite previewImage;
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public Vector3 centerPos;
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public Vector3 originScale;
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public Animator[] animators;
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public HighLighter highLighter;
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public float animSpeed;
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public float focusDistance;
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public float focusAzimuth;
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public float focusElevation;
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public override void AfterAwake()
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{
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if (!gameObject.activeSelf)
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return;
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GetComponentInParent<Floor>().machines.Add(this);
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centerPos = transform.GetMeshGroupCenter();
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animators = GetComponentsInChildren<Animator>();
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highLighter = GetComponentInChildren<HighLighter>(true);
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originScale = gameObject.transform.localScale;
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}
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public void SetAnimationSpeed()
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{
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if (animators.Length == 0)
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return;
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if (machineKPI != null)
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{
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if (machineKPI.data.machineInfo.statusnm == null)
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{
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animSpeed = 0f;
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}
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if (machineKPI.data.machineInfo.statusnm == "°¡µ¿Áß")
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{
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animSpeed = UnityEngine.Random.Range(0.7f, 1.5f);
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}
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else
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{
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animSpeed = 0f;
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}
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foreach(var animator in animators)
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{
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animator.speed = animSpeed;
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}
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}
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}
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public void ActiveHighLighter()
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{
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highLighter.gameObject.SetActive(true);
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}
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public void DeactiveHighLighter()
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{
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highLighter.gameObject.SetActive(false);
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}
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public int GetMachineFloorIndex()
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{
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Transform currentParent = transform.parent;
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while (currentParent != null)
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{
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Floor myFloor = currentParent.GetComponent<Floor>();
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if (myFloor != null)
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{
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return myFloor.floorIndex;
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}
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currentParent = currentParent.parent;
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}
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return 0;
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}
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}
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} |