78 lines
2.6 KiB
C#
78 lines
2.6 KiB
C#
using System;
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using System.IO;
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using UnityEditor;
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using UnityEditor.Callbacks;
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#if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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using UnityEngine;
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using UnityEngine.Assertions;
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public class CleanupPostProcessorBuild
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{
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[PostProcessBuild(2000)]
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public static void OnPostProcessBuild(BuildTarget target, string path)
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{
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#if UNITY_IOS
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Debug.Log("iOSBuildPostProcess is now postprocessing iOS Project");
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var projectPath = PBXProject.GetPBXProjectPath(path);
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var project = new PBXProject();
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project.ReadFromFile(projectPath);
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var targetGuid = project.GetUnityMainTargetGuid();
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project.SetBuildProperty(targetGuid, "SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD", "NO");
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try
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{
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var projectInString = File.ReadAllText(projectPath);
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projectInString = projectInString.Replace("SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD = YES;",
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$"SUPPORTS_MAC_DESIGNED_FOR_IPHONE_IPAD = NO;");
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File.WriteAllText(projectPath, projectInString);
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}
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catch (Exception e)
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{
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Debug.LogException(e);
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}project.WriteToFile(projectPath);
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#endif
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string outputPath = path;
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try
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{
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string applicationName = Path.GetFileNameWithoutExtension(outputPath);
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string outputFolder = Path.GetDirectoryName(outputPath);
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Assert.IsNotNull(outputFolder);
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outputFolder = Path.GetFullPath(outputFolder);
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//Delete Burst Debug Folder
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string burstDebugInformationDirectoryPath = Path.Combine(outputFolder, $"{applicationName}_BurstDebugInformation_DoNotShip");
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if (Directory.Exists(burstDebugInformationDirectoryPath))
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{
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Debug.Log($" > Deleting Burst debug information folder at path '{burstDebugInformationDirectoryPath}'...");
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Directory.Delete(burstDebugInformationDirectoryPath, true);
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}
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//Delete il2cpp Debug Folder
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string il2cppDebugInformationDirectoryPath = Path.Combine(outputFolder, $"{applicationName}_BackUpThisFolder_ButDontShipItWithYourGame");
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if (Directory.Exists(il2cppDebugInformationDirectoryPath))
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{
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Debug.Log($" > Deleting Burst debug information folder at path '{il2cppDebugInformationDirectoryPath}'...");
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Directory.Delete(il2cppDebugInformationDirectoryPath, true);
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}
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}
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catch (Exception e)
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{
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Debug.LogWarning($"An unexpected exception occurred while performing build cleanup: {e}");
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}
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}
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}
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